Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://forums.rpgmakerweb.com/index.php?threads/passive-skill-state-entire-party.18122/
Edit: Also check if Yanfly made something that solves your case.
OR..... it can be even easier...
http://www.rpgmakercentral.com/topic/25960-adding-buff-state-to-party-while-debuff-to-enemies/
First part, yes. A script won't work because the reason I need the command is because I need to program the command into a script that I want to use.
The second link, I have not seen, but will check it out very soon, big thanks for the response! I'm making something (hopefully) awesome so your help is much appreciated!
EDIT: okay, reveiwed the second part, too. So, what the deal is is that I have TheoAllen's inventory limit script which is really cool. So it assigns a value such that you can note tag items to have a "weight" and your inventory has a "weight" limit. When the limit is maxes or over, party move speed is slowed by one unit, but otherwise there's no limit to how much you can carry.
At the same, time I'm using an active time battle script which can regulate how fast an actor's battle gauge fills before they can act again.
What I want to do is add a penalty for being overweight where the actors have a slower gauge progression (basically a slow state which I already created).
I've already identified the part of the item limit script which dictates when the party is over-encumbered.
What I need to do is add an if/else or when or unless statement that says "If over-encumbered, the entire party gets the slow state." I can handle the scripting to add it into the script, I just don't know what the command would be for the adding a state to the party.