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For Textbox:
Control Variable1 = Game Data - Other - Steps
Show Textbox: You made \V[1] Steps.
For Status Menu:
Database - Actors - The 2 Lines for description can be utilised for this.
Insert this: Steps: \V[1]
But you would need to manualy update the Variable everytime you Open the Menu.
On first Map, disable Menu Access, than activate a Parallel Common Event which checks if the Menu Button was pressed. If pressed, than do:
Control Variable1 = Game Data - Other - Steps
Open Menu
Loop
Condition if Menu Button still pressed
if yes: do nothing and Wait 1 Frame
else: Break Loop
repeat above (This is so the Menu doesnt reopen when you try to close it)
Nice Solution:
The Status Menu or Main Menu would involve Coding a smal "Script" for that.
More Scripters are active on the official Website: www.rpgmakerweb.com
In case noone responds here.
In case someone wants to make the same thing and finds this Thread.
Not exactly what I wanted, but it does the job.