RPG Maker VX Ace

RPG Maker VX Ace

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Gosen Apr 10, 2017 @ 1:06am
Mischievous door
Why does door disappear during the event? I just want a locked door, but during the "show text" it disappears. And appears again after the text. I saw video tutorial, where someone was making doors and it didn't happen.
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Showing 1-6 of 6 comments
Kio Kurashi Apr 10, 2017 @ 2:01am 
Perhaps you should take a look at the page that has your text on it. Perhaps it doesn't have the door as it's graphic.
Gosen Apr 10, 2017 @ 2:14am 
The problem is that I can choose only faces, so I thought it's for character's dialogue... Why would door disappear by default, it doesn't make sense.
Last edited by Gosen; Apr 10, 2017 @ 2:16am
The door does not disappear by default. Something YOU didwith the event caused it.
Gosen Apr 10, 2017 @ 2:36am 
I did nothing, quick event - door and this:
https://s18.postimg.org/opstx5xqh/asdasd.png
AceHangman Apr 10, 2017 @ 2:40am 
I assume that since you have a Show Text that this door does not open at the current time. Something along the lines of 'This door is locked.' Normally, a door would function just like the Door quick event, basically turning in place to show the different graphics and appearing to open.

However, in cases where you don't want the door to actually open, certain graphics will 'turn' to face the player when activated, similar to how an NPC will turn to face the PC when spoken to. This occurence is most often seen with events with graphics from the C tileset and such, where when you click on them, they seem to turn into a completely different item.

You can set Direction Fix On to prevent this from happening. If you do, and you plan to have to door open later, such as after a quest or the PC finds the key, make sure that the Set Move Route command which 'opens' the door, starts with a Direction Fix Off.
Last edited by AceHangman; Apr 10, 2017 @ 2:42am
Gosen Apr 10, 2017 @ 2:47am 
Originally posted by AceHangman:
I assume that since you have a Show Text that this door does not open at the current time. Something along the lines of 'This door is locked.' Normally, a door would function just like the Door quick event, basically turning in place to show the different graphics and appearing to open.

However, in cases where you don't want the door to actually open, certain graphics will 'turn' to face the player when activated, similar to how an NPC will turn to face the PC when spoken to. This occurence is most often seen with events with graphics from the C tileset and such, where when you click on them, they seem to turn into a completely different item.

You can set Direction Fix On to prevent this from happening. If you do, and you plan to have to door open later, such as after a quest or the PC finds the key, make sure that the Set Move Route command which 'opens' the door, starts with a Direction Fix Off.

That's it! Thanks. Great explanation.
Last edited by Gosen; Apr 10, 2017 @ 2:47am
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Date Posted: Apr 10, 2017 @ 1:06am
Posts: 6