StarDrive

StarDrive

Girthquake May 31, 2013 @ 9:22am
Subspace projectors
how do i make them, everyone else in the universe seems to have them right off the bat, do i have to research them or what???
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Showing 1-15 of 19 comments
Arete May 31, 2013 @ 9:39am 
Press B, a window pops up on the right. Click Subspace projector and build them to connect the color splotches of your territory.
Last edited by Arete; May 31, 2013 @ 9:39am
Girthquake May 31, 2013 @ 9:56am 
thanx
DaiShan011 May 31, 2013 @ 1:16pm 
Just click the AI button and have the AI auto build and place them.Faster and easier that way.
Thebirdofhermes May 31, 2013 @ 4:12pm 
they do have a slight up keep cost jsut to elt you know
jrlennis May 31, 2013 @ 10:18pm 
I feel your pain. It took me a long while to figure out how to build spacelanes myself. The tutorials really don't tell you all you need to know to play Stardrive effectively. And letting the AI handle things can put an unnecessary strain on your finances.
TheRishka Jun 1, 2013 @ 3:39am 
There is a button left to minimap. Projectors should be built in range of each other to communicate. You can use SHIFT to build multiply Projectors
Last edited by TheRishka; Jun 1, 2013 @ 3:39am
wren Jun 1, 2013 @ 3:27pm 
Thanks Rishka!
Girthquake Jun 1, 2013 @ 9:34pm 
Originally posted by Rishka:
There is a button left to minimap. Projectors should be built in range of each other to communicate. You can use SHIFT to build multiply Projectors
yeah thanx for the SHIFT tip!
Lou the Lou Jun 2, 2013 @ 10:04pm 
Yeah, having the AI handle projector construction makes things *much* easier. I'd only do it manually if you really enjoy micromanagement. Personally, I prefer automation.
Nay Jun 3, 2013 @ 8:54am 
Shift is a great mystery
Viperswhip Jun 3, 2013 @ 9:10am 
One reason to micro them is that presently I think, if you play with no warp in systems and gravity wells on (grav wells are on in next patch, don't know if they can be disabled then), the AI will still put them right over systems where you might want to create a route that bypasses on slightly.
happyscrub Jun 3, 2013 @ 5:14pm 
I never understood the purpose of them. They seem to be worthless. From my understanding, it makes ships use warp drive easier without the double energy consumption.

But the problem with that is, every ship is set up to have enough energy output to withstand warp drive infinetly.

So what am I missing?
Sol4rSky Jun 9, 2013 @ 1:32am 
Originally posted by happyscrub:
I never understood the purpose of them. They seem to be worthless. From my understanding, it makes ships use warp drive easier without the double energy consumption.

But the problem with that is, every ship is set up to have enough energy output to withstand warp drive infinetly.

So what am I missing?

they're useful, if you build them in between two planets, let's say the distance between is 2 projectiles worth, 1st of all it'll give you vision on the path to the next planet, 2nd your ships will travel faster towards this planet, so without the projectors there your ships will take longer to reach the planet now if you want the trades and warships to go faster you must build them, and the vision is important as well. Plus they are also like checkpoints, if built in dark space leading to another planet, the ships tend to warp towards them so you can sometimes use them to make shortcuts and such.
Kazeck Jun 12, 2013 @ 7:17pm 
Originally posted by happyscrub:
I never understood the purpose of them. They seem to be worthless. From my understanding, it makes ships use warp drive easier without the double energy consumption.

But the problem with that is, every ship is set up to have enough energy output to withstand warp drive infinetly.

So what am I missing?

A critical factor you're missing is that if you're ships are configured to have negative energy gen in warp you can fit more weapons and have imperial defense ships (or just outfit all ships this way for efficency) and use projectors to eliminate the issue altogether ontop of the speed boosts and the fact that projectors help the overall economy by boosting freighter movements.

also as mentioned above they give sight, you can also configure small defense platforms to place alongside your projectors with long range guns so that ships passing through can be potshotted. its all about thinking strategically.
Nibbles Jun 14, 2013 @ 7:58pm 
A pitty fleets are not smart enough to make good use of SP all the time; otherwise an interesting concept
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Date Posted: May 31, 2013 @ 9:22am
Posts: 19