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Anyway, massively disappointed to hear that. One of the main reasons I bought this was for the multiplayer. Just goes to show, don't buy something on a promise.
Not trying to attack the game, I have enjoyed it a lot, even with the faults. Really love the way its an RTS 4X game, and not turn based! Heres to hoping the next one is RTS that actually has multiplayer.
Does anyone know of a similar RTS 4X game that has multiplayer by chance? Oh and appreciate the reply buddymcleod!
like fleet vs fleet. or defend your planet.
or capture the flag planet. something like that.
I think that is possible. A little beyond my scope.
Me too.
Thats a fair point, one that I don't think is too much of an issue though. You could either disable pause entirely, limit pause use to say 4 pauses per player, per game. Or have unlimited pauses etc.
For ship design, I'd say most people will have their ship design templates already complete. Worst case, you could comm to the other players you're about to pause and want 5 mins for ship design. Most of the time, I play LAN games with friends, so communicating this isn't that big a deal.
Again, with the tech tree, you're just going to have to suck it up and admit you're not going to be able to sit there for 10 minutes sweating over each decision. These are all things that I'm sure most people would be willing to sacrifice these minor issues for having multiplayer in Stardrive.
Hell, I'd seriously be willing to pay him another $20 if he promises to actually add multiplayer to Stardrive. This game is different to all the other 4X games out there, the RTS aspect really sets it apart from the rest. If he just makes another TBS game and adds mutliplayer, along the premise of StarDrive, then it'll just add to the large pile of generic 4X games out there.
Like if you bought a game -because- of a promise of MP... you are a fool... but only if you are upset about it not getting MP.
money... is always tricky. its very personal and very impersonal at the same time.
money itself is a promise and we are all fools for putting a lot of faith in it and yet we can not help but be hurt when we lose it.
terrible trap of the ego.
I get you on games. Sheesh most all seem to suck or just are not fun. I had a great deal of fun playing stardrive but i also had a lot of fun playing nethack which is completely free.
I would like to see more development work like nethack does. completely open. no single point of personal failure. no money involved. But games are so freaking expensive. Multi million dollar budgets, expensive tools, and art and sound... Time...
Iceberg... I dunno. they seem to put out some really cool ideas that are not allowed to fully develop before release. But the ideas... They are pretty cool.
hopefully they can turn that around like paradox did with their later games.
paradox people are kinda cool. I met one of them at a SOTS2 pre-release party during PAX prime a while back. SOTS2... looked so good at the pre-release. Such a shame to see it get all f'd up. I am sure its better now but still no doubt needs work.
Why are games so hard to get right...
That's not true.
MS not supporting XNA (which is what SunBurn is built on) means we can't get an x64 version.
Networking is still completly possible. Zero just decided he liked Unity engine much much better and stopped working on SunBurn.
Well that sucks...
Worse things exist in other games. I really don't know why anyone hides beind this point. You won't be building entirely new designs halfway though an online match. You'll create templates or solid designs and save them in your list and if the enemy ships demand a style of attack you don't have you can nip in in realtime and replace a couple of guns or modules on the ships and it will take you all fo 30 seconds.
I don't expect people to play multiplayer without any save ships; sorry but that's just silly.