StarDrive

StarDrive

best mods?
what do you think are the best mods...
i think its tech level but thats just me- http://www.stardrivegame.com/forum/viewtopic.php?f=6&t=7091

curretn list is
1.tech level
2.tims mod
3.deveks mod
4.galactica mod
Last edited by Bananaedmonkey; Jan 30, 2014 @ 2:46pm
< >
Showing 1-15 of 15 comments
shogun00blade Jan 29, 2014 @ 2:57pm 
depends what your looking for in a mod
Bananaedmonkey Jan 29, 2014 @ 3:06pm 
Originally posted by shogun00blade:
depends what your looking for in a mod
anything this is your OPINION
shogun00blade Jan 29, 2014 @ 3:34pm 
well im a modder. might be alittle biased :)
zaknafein196 Jan 30, 2014 @ 12:12am 
I'd take the Tech Mod by Dialtone :) adds lots of depth, tons of research options and some new events, plus a host of ship designs so the ai uses the new tech.
Sconkel Jan 30, 2014 @ 8:53am 
I vote for combination of deveks mod (fixes game performance) and tims mod 2.5.
I think they dont continue em, but its still very good complete mod.
shogun00blade Jan 30, 2014 @ 11:02am 
theres an update for tims mod weapon fix at stardrive.com forums
Bananaedmonkey Jan 30, 2014 @ 12:58pm 
Originally posted by zaknafein196:
I'd take the Tech Mod by Dialtone :) adds lots of depth, tons of research options and some new events, plus a host of ship designs so the ai uses the new tech.
thats what i use


Originally posted by Sconkel:
I vote for combination of deveks mod (fixes game performance) and tims mod 2.5.
I think they dont continue em, but its still very good complete mod.
how do you use 2 mods at the same time???/
Bananaedmonkey Jan 30, 2014 @ 12:58pm 
Originally posted by shogun00blade:
well im a modder. might be alittle biased :)
go ahead
Dialtone Jan 30, 2014 @ 2:08pm 
Originally posted by patrick2033:
Originally posted by zaknafein196:
I'd take the Tech Mod by Dialtone :) adds lots of depth, tons of research options and some new events, plus a host of ship designs so the ai uses the new tech.
thats what i use


Originally posted by Sconkel:
I vote for combination of deveks mod (fixes game performance) and tims mod 2.5.
I think they dont continue em, but its still very good complete mod.
how do you use 2 mods at the same time???/
You have to combine the mods manually, sorry no easy way if they're both .xml mods. :( But in the case of deveks code mod and crunchygremlins version of the code mod they'll work with other mods. :) Although they can have unpredictable results together. :/

I hear V1.07A of my favorite mod, the Tech Level Mod is coming very soon. I can't wait to try it out. O wait, I have to get that done tonight so I can. :)
Bananaedmonkey Jan 30, 2014 @ 2:13pm 
tech level is great you end up FEARING things you need to fear (pirates are mark 5 so thier shields have 5x more health, they have 5x more firepower and are FEARED and the remmanits are mk 3 so again FEARED) also random events take it to a whole new level (a crash site might give you the tech or need..... OR it will unlease a ship of untimate destruction (belive me i have)
shogun00blade Jan 30, 2014 @ 2:35pm 
wait to my mod is complete its already loved by alot of playtesters..starwars/battlestar galactica mod
Bananaedmonkey Jan 30, 2014 @ 2:46pm 
done and done
Astasia Jan 30, 2014 @ 6:28pm 
I like the tech level mod too. Though my game seems to start to crash a bit late game, not sure if it's mod related, some null reference errors I failed to take a screenshot of.


Sweet that there's an update coming.
Dialtone Jan 30, 2014 @ 7:22pm 
Update is live. :)
Astasia Jan 30, 2014 @ 10:03pm 
Really nice stuff. I just wish the ancient/remnent stuff was higher tier, it's like tier 3.5, but I normally just go and research tier 4 and skip it, only using it if I get some from events. Some of the new stuff looks interesting though, like the cruiser bay, and all the passive bonuses. Any plans to put the remnent hulls in there? =p
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jan 29, 2014 @ 2:17pm
Posts: 15