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Have you ever wanted to make your galactic control have less systems slip through your fingers? Now you can! With the next stage of BlackBox development, named “BlackBox Texas”.
BlackBox is a hobby mod for the SciFi 4x RTS game StarDrive from Zero-Sum games. For a 4X style RTS, StarDrive is rare in that it uses a component level ship construction system as well as a component level and directional damage model utilizing firing arcs, power grids, internal explosions, and more. All of which is available to explore, learn, and modify.
The code has been decompiled from CIL and is available as a Visual Studio 2017 C# project, though it does need the original game content to compile or play. It's based on XNA 3.1 and SunBurn 1.3.2 in an x86 windows environment. The code is currently hosted on BitBucket and uses Sentry.io for automated bug reporting when possible. We have private and public consent from the original devs to continue development, primarily as an educational tool.
In its early form, BlackBox was a .NET method injection mod, but has since evolved into its current state as a pure C# code project. It’s a feature rich game engine with plenty of learning opportunities, all in an open minded “no pressure” environment. This project is perfect for any experience level, from novices to professionals who want to explore, learn, and try new ways of approaching problems in a wide variety of game design and programming areas.
There are opportunities and challenges in AI, threading, 2D/3D graphics content, optimization, code refactoring, project organization, public relations, build and test automation, and just about anything else that would go along with any full game project.
The current focus for the project is on code cleanup and refactoring, along with major redesign and performance improvements.
We especially welcome volunteers with C#, Java or C++ programming experience.
Maybe you have played StarDrive in the past, and thought it would have been better if it had awesome feature “X” or missing dreaded bug “Y”? Perhaps you would like to get a little experience working on a large fully functional game to add as a footnote on your resume? Or maybe you just want to do some casual programming and contribute to a community project on your spare time? In any case, we welcome hobbyists and professionals all the same!
Contact us:
Discord chat discussion [discord.gg]
facebook[www.facebook.com]
twitter
BitBucket[bitbucket.org]
But your description could do with a little editing, I'd suggest, Title, Brief overview of what the mod does (Improves the vanilla game with various bug fixes, AI improvements, extra functions and options)
Then a detailed list of all the changes
Then a list of what else you might add
Hope you don't mind my suggestion, also one more question, will you still be adding a collective bunch of mods to this so someone can add it all in one go without too much hassle?
^ I do think the group mod idea is brilliant, obviously I don't have a problem finding various mods for Stardrive, but I've just been getting into Xenonauts recently and I've wasted hours searching through various mods would of loved to have them all added in one download.
It still needs more. But...
If you go the feature link it will take you to bitbucket and each issue can be expanded to get more info. Wish it was a little slicker than that but... it is what it is.
The cordrazine alone had nearly 700 ships.
Also found some bugs in the way deveks mod was trying to compensate for the AI economy changes and this has greatly improved the AI ability to build warships and expand its empire.
Its kind of cool. Now the user must get on the ball and aggressively expand else the AI will simply grab all the good stuff. Likely still not a match for people that can easily beat the game on brutal.
hanging back and trying not to encounter the AI was good before to prevent the AI from attack you will result in getting way behind in the expansion game.
I need to write those changes all out.
Then there are all the new UI option sliders and all that need some info.
then there is the new racial tech stuff and all the new ways to mod that need some detail and combined information.
Yes i want to combine a big download for all the mods. Problem there is that to do that... I really need the approval of all the mod owners. If i got that i could do some interesting stuff.
Test Pack : https://bitbucket.org/CrunchyGremlin/sd-idk/downloads
Release Pack : http://www.indiedb.com/mods/deveks-mod
it contains the blackbox gravity release + mods reformatted to work with it.
BlackBox : http://www.stardrivegame.com/forum/viewtopic.php?f=6&t=9910
Techlevel : http://www.stardrivegame.com/forum/viewtopic.php?f=6&t=7091
Tims : http://www.stardrivegame.com/forum/viewtopic.php?f=6&t=3163
ComboMod : http://www.stardrivegame.com/forum/viewtopic.php?f=6&t=7735
Overdrive : http://www.stardrivegame.com/forum/viewtopic.php?f=6&t=1617
StarWars : http://www.stardrivegame.com/forum/viewtopic.php?f=6&t=9859
I suggest downloading the radical elements version from the bit bucket site and let me know if it's still broke.
I'll check it tonight.
What's the issue attack orders you are seeing?
EDIT: Just tried radicals, issue is still there with both things.
Try putting the ship into system defense mode and then ordering it to move.
Tried the newest test version btw, same issue with transports. Interesting note is even when AI controlled it doesn't work. Any that are built for colonists just orbit and await orders.
did you install all the content files?
I havent seen the issue you are having. Maybe i need to look closer.
when i get done with making the AI tech script logic ill take a look.
https://www.facebook.com/stardrivegame