Vampire Hunters

Vampire Hunters

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Best guns?
What do you think is the best and most powerful weapon in the game?
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Soothsayer 11 nov, 2024 @ 2:12 
Ursprungligen skrivet av 99percentnerdy:
Ursprungligen skrivet av Bandit:

they mean ricochet lol, on shotguns it pushes enemies back so fast you can just camp
Not really. Magical Bouncing Ammo is a relic you can take during level up that grants ricochet to certain weapons that use bullet-style projectiles, like shotguns, rifles, etc.

Maybe it's a translation error, but in french, Magical Bouncing Ammo says it gives weapons with Ricochet one additionnal ricochet.
Yeah, it says that in english too, but any old bullet weapon ends up getting a ricochet, so it's actually better than what the text actually says.
Backov 11 nov, 2024 @ 2:20 
Not just bullets - lasers ricochet too!
alex-zayn 11 nov, 2024 @ 5:21 
Ursprungligen skrivet av Sir BLYAD's a lot:
Ursprungligen skrivet av Sir BLYAD's a lot:
All weapons are whit Aquarius build
1 snipers after level 10 or X they get 100 dmg per level whit mirror 200 dmg per level ... Making History achievement gives boss slaying spear or 4% dmg per every boss you kill and since sniper have the most base dmg then maximum that i manage to boost snipers was 600 million dmg per shot so but sam rockets out dmg them ...

2 revoulvers great early game and 3 ricochets whit 50% more dmg scaling whit Aquarius constalation is good dmg to compleate all stages ...

3 cannons rolling down the bombs and constantly hitting enemy's is good option .... but they are blocked from Vandguards shield ....

Secondary
4 total immortality ... Shield generators 1 shield generator gives 50% of the dmg in shields or if you have 1000 dmg you will get 500 shields so mobs need to hit you for 500 before they reach your hp and 2 gives 1 k ... Further more it's boosted from reload speed or you are practically immortal ...

5 sam rockets ... 10 rockets but when they ricochet they split as much as the ammo you have or if you have 10 extra ammo they shoot 10 if they hit they split to 10 so 100 rockets guided massive clear speed ... Also sam rockets breaks Vandguard shields so there is that ...

6 cats ... cats give combo heal ammo refresh witch bugs out and it is considered as rate of fire so frenzy contract whit cats is broken as f ... and if you are playing whit Aquila constalation that combo gives dmg maxed out cats gives 500 combo in 2 minutes or +50% dmg every 2 min if you are not hit ... + the heal and so on or 10 hp every 0.2 seconds ....


weakest Javelin don't play whit that weapon ever 99% to lose a run whit those weapons

Also why people don't play whit aquarius only build or get a main weapons since mirror of the multiverse does not break main weapon then aim for luck upgrades like revoulvers and not chosing a this random weapon gives more dmg like Javelin for example but it's total trash weapon or lasers so why arent you guy's playing simple game really ...
Or in short take Aquarius constalation all weapons are the same chose revolver as the scaling is +50% more dmg for every revoulver you have or + 500% more dmg for 10 revoulvers and you are just investing in main weapon then luck upgrades boost all other revoulvers to level 5 and suddenly you are op as f ... But chose buble and pixie for support ... Ok I will ravage the map and you play support bro :) ...
It's a shame that the javelin is useless, I was hoping for a better version of the standard weapons
Thanks for letting me know about this in advance))
Ursprungligen skrivet av Sir BLYAD's a lot:
Ursprungligen skrivet av Sir BLYAD's a lot:
All weapons are whit Aquarius build

Secondary
4 total immortality ... Shield generators 1 shield generator gives 50% of the dmg in shields or if you have 1000 dmg you will get 500 shields so mobs need to hit you for 500 before they reach your hp and 2 gives 1 k ... Further more it's boosted from reload speed or you are practically immortal ...

6 cats ... cats give combo heal ammo refresh witch bugs out and it is considered as rate of fire so frenzy contract whit cats is broken as f ... and if you are playing whit Aquila constalation that combo gives dmg maxed out cats gives 500 combo in 2 minutes or +50% dmg every 2 min if you are not hit ... + the heal and so on or 10 hp every 0.2 seconds ....

Point 4 - this is simply not the case. Enemy damage will outstrip anything shield generators can provide as you progress through endless survival mode. I have +2832% reload speed, and the sheer number of bosses on screen almost guarantees a hit at 4 hours 50 minutes.

Point 6 - Cats do not increase rate of fire. That's 100% false. At the same reload speed listed in point 4, you cannot heal quickly enough with cats alone. You will also need potions and possibly weapons with death heal as enemy damage will always outpace your defenses after a certain point in game.
99percentnerdy 11 nov, 2024 @ 10:15 
And just for funsies, my scout is level 952 currently. :)

51633384/61281328 xp.
alex-zayn 11 nov, 2024 @ 10:20 
Ursprungligen skrivet av 99percentnerdy:
And just for funsies, my scout is level 952 currently. :)

51633384/61281328 xp.
Omg man ahhahahahah you crazy
Bandit 11 nov, 2024 @ 10:22 
wtf lmao, bro has hundreds of hours already
99percentnerdy 11 nov, 2024 @ 10:23 
Ursprungligen skrivet av alex-zayn:
Ursprungligen skrivet av 99percentnerdy:
And just for funsies, my scout is level 952 currently. :)

51633384/61281328 xp.
Omg man ahhahahahah you crazy

So I'm told. :)
99percentnerdy 11 nov, 2024 @ 10:24 
Ursprungligen skrivet av Bandit:
wtf lmao, bro has hundreds of hours already
659.9 as of now, but remember: this game was released a long time before 1.0 came out. :) I have a public review on the Steam page from April 2nd, 2024.
Senast ändrad av 99percentnerdy; 11 nov, 2024 @ 10:25
Keks Offender 13 nov, 2024 @ 5:10 
So far I've only tried having 10 Revolvers and 10 Shotguns, it takes a short while for the Shotguns to reach their full potential but they're amazing at Lvl. 5, it doubles the pellets from 16 to 32 per gun, and the crazy push-back keeps overwhelming hordes at bay.

The Revolvers are absolutely insane, each Revolver has a 25% damage boost per Revolver equipped, so I'm assuming the overall damage increase is 250% with a full arsenal, that plus the ricochet is awesome, and if you're lucky enough to get the 'Magical Bouncing Bullets' artifact/trait you won't have to do much thinking or panicking (it does get a bit boring though).

I'm gonna try a full arsenal of Pirate Cannons next, looks fun.
Ursprungligen skrivet av Keks Offender:
So far I've only tried having 10 Revolvers and 10 Shotguns, it takes a short while for the Shotguns to reach their full potential but they're amazing at Lvl. 5, it doubles the pellets from 16 to 32 per gun, and the crazy push-back keeps overwhelming hordes at bay.

The Revolvers are absolutely insane, each Revolver has a 25% damage boost per Revolver equipped, so I'm assuming the overall damage increase is 250% with a full arsenal, that plus the ricochet is awesome, and if you're lucky enough to get the 'Magical Bouncing Bullets' artifact/trait you won't have to do much thinking or panicking (it does get a bit boring though).
I'm gonna try a full arsenal of Pirate Cannons next, looks fun.


Good but keep in mind that level 5 revolvers are whit 50% dmg not 25% they double up ...
Keks Offender 13 nov, 2024 @ 13:48 
Ursprungligen skrivet av Sir BLYAD's a lot:
Ursprungligen skrivet av Keks Offender:
So far I've only tried having 10 Revolvers and 10 Shotguns, it takes a short while for the Shotguns to reach their full potential but they're amazing at Lvl. 5, it doubles the pellets from 16 to 32 per gun, and the crazy push-back keeps overwhelming hordes at bay.

The Revolvers are absolutely insane, each Revolver has a 25% damage boost per Revolver equipped, so I'm assuming the overall damage increase is 250% with a full arsenal, that plus the ricochet is awesome, and if you're lucky enough to get the 'Magical Bouncing Bullets' artifact/trait you won't have to do much thinking or panicking (it does get a bit boring though).
I'm gonna try a full arsenal of Pirate Cannons next, looks fun.


Good but keep in mind that level 5 revolvers are whit 50% dmg not 25% they double up ...
Do they really? Jesus that makes sense.
Marshmallow_Fox 13 nov, 2024 @ 17:35 
Like other people here have said though, if you're doing an endless run, that damage falls off a lot quicker than you may think. And that's not even with the constellations that boost enemy health by 2 or even 4 times.
Ursprungligen skrivet av Marshmallow_Fox:
Like other people here have said though, if you're doing an endless run, that damage falls off a lot quicker than you may think. And that's not even with the constellations that boost enemy health by 2 or even 4 times.

My guy you have a relic that make the game whit infinite dmg scaling then you have other that makes you whit infinite hp scaling then you have snipers that give 200 base dmg per level ... So 200 flat whit infinite dmg scaling .... Dmg falls of nope you just did not reach that point ...
Senast ändrad av Sir BLYAD's a lot; 14 nov, 2024 @ 0:06
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