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We've tried to replicate it here, but the Phoenix worked properly in all of our tests.
Once you get killed with the Phoenix (it has one charge), you revive, becoming immune to all damage for 2 seconds, and there's a unique sound feedback.
We'll keep testing here, and please let me know if this happens again with you.
Cheers!
I just had the same thing happen. I had two Phoenix up and unused and I died and there was no resurrection, match finished.
If there is an effect, it should probably be made a bit more obvious (there's usually so much stuff going on when we die that it's easy to miss stuff).
I also imagine it wouldn't be amiss to give a little bit of extra invulnerability time on a revive to drive the point home, I guess.
This explains it, I typically try to keep levels mostly-equal so it must have always been over level 1.
Yes, that is correct. The ghost is instant death.
This overkill behaviour is not intuitive at all to the player and results in real feelsbad moments. +1 signed for changing it. There's no reason for a player to be surprised that they didn't get revived from an attack that hits them at 2hp left which they would have revived from if it hit them at 50 hp left.
The phoenix behaviour is really confusing and unclear, the item should not state that you will get revived if there are exceptions to that effect, in my opinion...