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The location of one of the inhabitants is far from obvious and I searched Internet for help.
Overall i really liked the game, but getting "optional" collectibles (some well hidden) to get the good ending is imho a bit cruel. Collectibles should always be either optional or completely implemented into the story from the beginning to let the player know: This is important! Also a little warning before starting the final mission ("if you start this mission you won't be able to go back. Are you sure you are ready to proceed?") would've been nice.
But apart that GYLT was a really good game.
I completely agree with you about getting the good ending! About the final warning, there is actually one when the old guy in the hall tells you ''When you're ready, open that door''.
Possible. In that case i didn't notice that warning.