Scourge Of War - Remastered

Scourge Of War - Remastered

Evan Jul 7, 2024 @ 3:41pm
Possible to get 1;1 sprite ratio?
I have tried dabling with the sprite ratio, but I cannot tell if its set to '0' then that is true 1;1 scale of sprites to unit strength.. Does anyone know?
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Biondo  [developer] Jul 7, 2024 @ 4:00pm 
Hi, to have the biggest scale, set to 1. It's not the real 1:1 scale because there's a limit of 200 sprites for unit but the look is quite different from default, which is what you see if you set 0 in the Sprite Ratio
Evan Jul 7, 2024 @ 4:04pm 
Originally posted by Biondo:
Hi, to have the biggest scale, set to 1. It's not the real 1:1 scale because there's a limit of 200 sprites for unit but the look is quite different from default, which is what you see if you set 0 in the Sprite Ratio

Okay thank you - I will give that a try
Why would their be a limit now we have 64bit? Some tooltips in the menus would really help us optimise this game and take advantage of the new 64bit capabilities.
Last edited by Noblesse Oblige [KG] ⳩; Jul 8, 2024 @ 11:35pm
Biondo  [developer] Jul 9, 2024 @ 6:18am 
Hi,

Originally posted by Baron Solamnic KG ⳩:
Why would their be a limit now we have 64bit? Some tooltips in the menus would really help us optimise this game and take advantage of the new 64bit capabilities.

About the limit on the sprites, there would be a quite huge work to do because all the battalions/squadrons levels formations are set for a 200 max men. The game use a file called drills.csv to determine the position of every single sprite in the formation. So we should add 800 new positions to every low level formation. But the thing is that now you should also reduce sprites scale (both soldiers and vegetation) and buildings in order to keep the right frontage of the troops (at the moment they are 6 times bigger IIRC) and a good looking between soldiers and the environment. You should also increase the vegetation density because of you have them smaller, they cover less the terrain.

All in all, nothing that is impossible but very hard to do at the moment.

Conversely, I think that having the possibility to show vegetation at longer distances could be possible now because everyone could set the right value based on how powerful is his pc.

Good suggestion about tooltips!
Evan Jul 9, 2024 @ 7:33am 
It has been very refreshing to have fully maxed out sprites and full graphics, but get zero lag and actually be able to things all the way in the distance. A testament to all the work that was put into this.
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Date Posted: Jul 7, 2024 @ 3:41pm
Posts: 5