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That being said, I did enjoy it quite alot it was a very entertaining experience, the gameplay was smooth and fast-paced and the action was top-notch as i've come to expect from DMC. The game is good and should be treated as something different instead of being compared to the original series. In my opinion, the title of "Devil May Cry" is a bit misleading only because of the core changes to Dante's character and the overall initial setup. Not to say the changes are bad, but they do drift a bit from who Dante is and his special relationship with humanity. (I know in the end he becomes the protector of humanity and thus has a unique relationship. I'm speaking of his original heritage.) I believe that this series could produce sequels and be successful and it's also special in the fact that it's a fresh start and welcomes new-comers.
For me, Devil May Cry will always be the classics, and I understand that for all those who are entering the series through DmC, that this will be the game they remember when they think of Devil May Cry. All in all, what captured and captivated me about the classics where Dante and the overall setup of the story. I loved the fact that Dante was unafraid to laugh in the face of any demon and how he would mock them during battle. His half human/half demon heritage was also something I liked since it gave him a special relationship with humanity. Many people and demons would always question why he's so powerful and able to topple even the strongest demons. It boiled down to the fact that yes, he was the son of Sparda, but he also possessed the heart and compassion of a human, something that truly evil demons could never possess. That was what ulimately gave him his power.
I hope so too. Me using "VS" in the title probably does not help.
I was hating on DmC from the start, since it was first announced. I haven't liked any of Ninja Theory's previous games so I thought this was about to turn into a horrible mess. Then came the trailers and all the event demos, even after playing the demo I was still hating. However after game was released and I checked around for opinions most were saying it was a solid game. And I checked on my PS3 and saw that I had played the DmC demo for about the same amount of time that I spent with God of War 3. And since most of the more serious issues with the game was adressed in the PC version I went ahead and bought that one.
I was pleasantly suprised, the game is solid, combat is fun, the story was interesting enough. It's easily my favourite action game that isn't developed by Platinum Games or by the previous DMC team at Capcom. I'd even rate it at the same level as some of the original DMC games (not DMC4 however since that one is my favourite). I'm sad that it seems like the old series might be ended without a proper conclusion and I will probably always prefer it. But this game is not bad at all. It's a good or boderline great action game.
Atleast that's my thoughts on the matter.
The first one was cool for the time but has not aged well. The fixed camera angles sucks especially for platforming, and fighting is very basic with very little combos.
This new one has a way better fighting system, better camera, better everything
I won't dwell too much on the writing, I'll just say it's one of the most infuriating things about the game, as is Ninja Theory's style in general, being extremely anarchich, edgy and pretentious without having the talent, nor the balls, to make an actual statement. It just throws a bunch of baseballs in america's consumerism and bill o' ♥♥♥♥♥♥ reilly's face, peppers it all with cuss words and calls it a day.
You can say it's a dumb videogame and you're not supposed to take it seriously, but you'd be half-right: this game takes ITSELF wayyyy too seriously.
This paired with painfully wonky gameplay just makes the game more irritating than it is entertaining. Now, I'll give it a bit of credit, the grappling hooks DO make the fighting more interesting, but really, it's just ripping off Nero's Devil Bringer with ♥♥♥♥♥♥♥♥ targeting and controls. It's really... just ♥♥♥♥♥♥♥ painful how shoddily everything is put together. Juast as an example of how unfocused the whole fighting system is, there's like five different types of evasion and at least two types of defense, you think that's enough?
The enemies are awfully ineffective in anything they do and only become a menace when the terrible camera (which is REALLY fascinated by walls and corners) and broken game mechanics come into play, like all the types of "counters" to "unstoppable" moves, with hilariously unfitting requisites (why can the chainsaw demon only be stopped by a Drive? What's the point?) and often just plain not working, like the charge of the fat bastards only being stoppable by a charged uppercut (which works about one in twenty times).
The controls are all over the place, with horribly uncomfortable buttons for the advanced evasion (I won't even dwell on the screwed-up timings of these evasions, I'll just say that you can tell this game was programmed witha target of a very wonky and unstable 30 FPS), unresponsive targeting, terrible platforming (Ninja Theory's first attempt at a non-scripted platforming. It ♥♥♥♥♥♥♥ shows.), unreliable commands for special moves and so on.
As for the looks, well, the art is somewhat inspired, but the combination of Unreal Engine 3 and Ninja Theory's amateurish skills at using it make all the inspired art really suck. The lighting is TERRIBLE, absolutely god-awful, the fuzzy shadows don't help matters and there's often an annoying as hell glare all over the screen obscuring what's going on (because it's not an actual glare rendered with lighting, but rather a flat semi-transparent layer that pretends to be a sun glare). The scenery is often badly lit, badly coloured and has tons of pop-in, blurry textures and glitches. The animations are somewhat alright for Dante, horribly mediocre for all the enemies. Actually, the enemies have the same issue the entirety of Enslaved did, aka animations that are really wonky, like they're missing half the frames. They're also really badly interpolated with eachother and the models just kind of flip and change pose in a single frame with no grace or polish whatsoever. Also nothing seems to have any weight at all and the impacts are super weak. Even the Enyx manages to feel underwhelming because of this.
I have to say, the combination of ♥♥♥♥♥♥♥♥ used UE3 and hackjob developers puts DmC Reboot uncomfortably close, in my mind, to Yaiba: Ninja Gaiden Z. Now, To give DmC credit, it's not AS badly put together as Spork Unlimited's ♥♥♥♥♥♥♥♥, but just the fact that my mind drew a parallel is a red ♥♥♥♥♥♥♥ light.
In conclusion, even stripped of its name, DmC is just a plain shoddily made action beat'em up. It may not be as much of a hackjob as, say, Dante's Inferno or Yaiba, but I still didn't think it was very fun to play at all. Has a couple of neat ideas, but... well... a Ninja Theory execution.
DmC's gameplay mirrors the original quite well in many ways, and it changes some aspects of the gameplay which is understandable given it's a remake. I'm not a fan of the "use a blue/red weapon here" puzzle aspect of the fighting, but that aside, this game has pretty good combat.
I think where it fails in comparison to the original is the character of Dante. Perhaps this is due to the fact that the original Dante was created in earnest--or, if I could rephrase--the creators likely BELIEVED he was a super cool guy--they were behind the times a bit, but because of their earnest approach to this kind of hero (cocky, laughs in the face of danger), it came off as a loving homage to the archetype.
DmC was an "homage" from the get go, and it shows. The creaters seemed to be laughing at themselves and Dante and their world the entire time. They tried to make their Dante "cool" too, but they did so by mocking the original archetype. In a lot of a ways, this is hard to stomach if you're a fan of the original.
Aside from this, storywise, DmC doesn't have an original concept in it. It's part Devil May Cry, part They Live, part Austin Powers and it has none of the soul of any of those.
I respectfully disagree in that I believe the writers THINK they're being ironic in regard to how they're portraying the old series. They're not. I see your point though. I haven't played the game in awhile. In some ways, it seems like the creators of DmC were taking old ideas and throwing them against the wall to see what would stick.
DmC is so "streamlined/simplified" that the skill level you have when you beat the game once, will be all you need to beat every other difficulty, since nothing in the game challanges you to get better.
In old DMC's enemies and bosses beacame more aggressive and some even gained new moves on harder difficulties. Where as with DmC the only thing that changes is the amount of damage they deal.
DmC has 7 difficulty modes and none of them were challenging compaired to DMC 1, 3, or 4.