DmC Devil May Cry

DmC Devil May Cry

View Stats:
Ryan Mar 12, 2013 @ 5:52pm
Devil May Cry vs DmC (reboot)
I played very little of the first series and it didn't hook me but the new one did; I'm addicted.

Can some of you share your experiences between the two or one or the other? Why did/do you prefer one over the other.

It seems to me (original) Devil May Cry is Anime-ish, where the new one is "Westernized".
< >
Showing 1-15 of 46 comments
Norke Mar 12, 2013 @ 8:56pm 
If this doesn't devolve into a flame war between old DMC fans and fans of the new DmC games I'll be very proud of the Steam community.
Enig Mar 12, 2013 @ 9:54pm 
I was one of the people who was immediately dissapointed and quite angry towards NT and Capcom for this sudden "Reboot" of the Devil May Cry series. I've been a long time fan of the Devil May Cry series ever since I played the first game. I didn't feel like DMC 4 ended the original series on a proper note and still don't feel that way. However, I have recently purchased and played through DmC and the expansion: "Vergil's Downfall" While I still don't agree with how the characters are represented I understand that it is a reboot and thus, is seperate from the original DMC universe.

That being said, I did enjoy it quite alot it was a very entertaining experience, the gameplay was smooth and fast-paced and the action was top-notch as i've come to expect from DMC. The game is good and should be treated as something different instead of being compared to the original series. In my opinion, the title of "Devil May Cry" is a bit misleading only because of the core changes to Dante's character and the overall initial setup. Not to say the changes are bad, but they do drift a bit from who Dante is and his special relationship with humanity. (I know in the end he becomes the protector of humanity and thus has a unique relationship. I'm speaking of his original heritage.) I believe that this series could produce sequels and be successful and it's also special in the fact that it's a fresh start and welcomes new-comers.

For me, Devil May Cry will always be the classics, and I understand that for all those who are entering the series through DmC, that this will be the game they remember when they think of Devil May Cry. All in all, what captured and captivated me about the classics where Dante and the overall setup of the story. I loved the fact that Dante was unafraid to laugh in the face of any demon and how he would mock them during battle. His half human/half demon heritage was also something I liked since it gave him a special relationship with humanity. Many people and demons would always question why he's so powerful and able to topple even the strongest demons. It boiled down to the fact that yes, he was the son of Sparda, but he also possessed the heart and compassion of a human, something that truly evil demons could never possess. That was what ulimately gave him his power.
Last edited by Enig; Mar 12, 2013 @ 10:04pm
Ryan Mar 13, 2013 @ 3:28am 
Originally posted by Norke:
If this doesn't devolve into a flame war between old DMC fans and fans of the new DmC games I'll be very proud of the Steam community.

I hope so too. Me using "VS" in the title probably does not help.
DEADFIGHTER_13 Mar 13, 2013 @ 4:52am 
gameplay wise they all get better with time, the new one is amazing in gameplay, with story i was dissapointed a little i had always wanted to know how dante was when he was a kid, they changed his mom into a angle (before she was human) and they did explaine his childhood but if the mom is diffrent then that means we still dont know the origonal dantes back story, its not that big of a deal i hate how everyone says the new dante sucks and dont see how he develops over the game, he starts like a IDGAF then he starts to care and then the end of the game happens. i still think the origonals are good and worth playing but i like the new one now and if the costume change is too much for you, you could always buy the DLC and play classic dante
Korschuk Mar 13, 2013 @ 4:52am 
My first introduction to DMC was the DMC4 demo that cameout shortly after I purchased my PS3. I was blown away by the game and wondered why I hadn't heared about the series sooner. So I played through the first 3 games before the 4th game and I had a great time, although the 2nd game wasn't that fun. 4th game comes along and I can't really describe how much I love it, the on the fly style switching and Neros different playstyle. Made me spend over 200 hours on DMC4 for PS3. Then I bought DMC4 for PC too and spent around 40 hours on it to play the new difficulty and use turbo mode.

I was hating on DmC from the start, since it was first announced. I haven't liked any of Ninja Theory's previous games so I thought this was about to turn into a horrible mess. Then came the trailers and all the event demos, even after playing the demo I was still hating. However after game was released and I checked around for opinions most were saying it was a solid game. And I checked on my PS3 and saw that I had played the DmC demo for about the same amount of time that I spent with God of War 3. And since most of the more serious issues with the game was adressed in the PC version I went ahead and bought that one.

I was pleasantly suprised, the game is solid, combat is fun, the story was interesting enough. It's easily my favourite action game that isn't developed by Platinum Games or by the previous DMC team at Capcom. I'd even rate it at the same level as some of the original DMC games (not DMC4 however since that one is my favourite). I'm sad that it seems like the old series might be ended without a proper conclusion and I will probably always prefer it. But this game is not bad at all. It's a good or boderline great action game.

Atleast that's my thoughts on the matter.
Kain Aug 3, 2017 @ 2:18pm 
I sit a little different, I enjoyed the first game but the next 3 though I played a good amount didn't appeal to me and i lost interest. Dmc added a breathe of fresh air and I enjoyed it once again.
VintenDio Aug 11, 2017 @ 5:56pm 
DMC is far better in every way kicking asses soundtrack and gameplay versus boring puzzle and stiff combat DMC is far better the combos feels a lot nicer and fluid than Devil May Cry 1 2 3 or 4
Originally posted by Shorty:
I played very little of the first series and it didn't hook me but the new one did; I'm addicted.

Can some of you share your experiences between the two or one or the other? Why did/do you prefer one over the other.

It seems to me (original) Devil May Cry is Anime-ish, where the new one is "Westernized".

The first one was cool for the time but has not aged well. The fixed camera angles sucks especially for platforming, and fighting is very basic with very little combos.

This new one has a way better fighting system, better camera, better everything
Scrapjack Aug 14, 2017 @ 9:37am 
I'm an old fan of the original series and, well, I can't call myself angry at the reboot, just kind of generally irritated by it. Now, it would be dumb to argue that the reboot "ruins" the original story or its characters, because it's a reboot, it's a completely different universe. In fact I would argue DMC2 ruined the original characters and universe way more than DmC can hope to do (at least it did before DMC3 and 4 brought back some much needed spunk to the franchise). Comparisons in gameplay are more on point, but really, the question is wether or not DmC Reboot can stand on its own as a game and... honestly I'd say it's a no. With a few asterisks, but still a no.

I won't dwell too much on the writing, I'll just say it's one of the most infuriating things about the game, as is Ninja Theory's style in general, being extremely anarchich, edgy and pretentious without having the talent, nor the balls, to make an actual statement. It just throws a bunch of baseballs in america's consumerism and bill o' ♥♥♥♥♥♥ reilly's face, peppers it all with cuss words and calls it a day.
You can say it's a dumb videogame and you're not supposed to take it seriously, but you'd be half-right: this game takes ITSELF wayyyy too seriously.

This paired with painfully wonky gameplay just makes the game more irritating than it is entertaining. Now, I'll give it a bit of credit, the grappling hooks DO make the fighting more interesting, but really, it's just ripping off Nero's Devil Bringer with ♥♥♥♥♥♥♥♥ targeting and controls. It's really... just ♥♥♥♥♥♥♥ painful how shoddily everything is put together. Juast as an example of how unfocused the whole fighting system is, there's like five different types of evasion and at least two types of defense, you think that's enough?

The enemies are awfully ineffective in anything they do and only become a menace when the terrible camera (which is REALLY fascinated by walls and corners) and broken game mechanics come into play, like all the types of "counters" to "unstoppable" moves, with hilariously unfitting requisites (why can the chainsaw demon only be stopped by a Drive? What's the point?) and often just plain not working, like the charge of the fat bastards only being stoppable by a charged uppercut (which works about one in twenty times).

The controls are all over the place, with horribly uncomfortable buttons for the advanced evasion (I won't even dwell on the screwed-up timings of these evasions, I'll just say that you can tell this game was programmed witha target of a very wonky and unstable 30 FPS), unresponsive targeting, terrible platforming (Ninja Theory's first attempt at a non-scripted platforming. It ♥♥♥♥♥♥♥ shows.), unreliable commands for special moves and so on.

As for the looks, well, the art is somewhat inspired, but the combination of Unreal Engine 3 and Ninja Theory's amateurish skills at using it make all the inspired art really suck. The lighting is TERRIBLE, absolutely god-awful, the fuzzy shadows don't help matters and there's often an annoying as hell glare all over the screen obscuring what's going on (because it's not an actual glare rendered with lighting, but rather a flat semi-transparent layer that pretends to be a sun glare). The scenery is often badly lit, badly coloured and has tons of pop-in, blurry textures and glitches. The animations are somewhat alright for Dante, horribly mediocre for all the enemies. Actually, the enemies have the same issue the entirety of Enslaved did, aka animations that are really wonky, like they're missing half the frames. They're also really badly interpolated with eachother and the models just kind of flip and change pose in a single frame with no grace or polish whatsoever. Also nothing seems to have any weight at all and the impacts are super weak. Even the Enyx manages to feel underwhelming because of this.

I have to say, the combination of ♥♥♥♥♥♥♥♥ used UE3 and hackjob developers puts DmC Reboot uncomfortably close, in my mind, to Yaiba: Ninja Gaiden Z. Now, To give DmC credit, it's not AS badly put together as Spork Unlimited's ♥♥♥♥♥♥♥♥, but just the fact that my mind drew a parallel is a red ♥♥♥♥♥♥♥ light.
In conclusion, even stripped of its name, DmC is just a plain shoddily made action beat'em up. It may not be as much of a hackjob as, say, Dante's Inferno or Yaiba, but I still didn't think it was very fun to play at all. Has a couple of neat ideas, but... well... a Ninja Theory execution.
Last edited by Scrapjack; Aug 14, 2017 @ 9:49am
Ash vs. Himself Aug 15, 2017 @ 9:24pm 
Originally posted by Shorty:
I played very little of the first series and it didn't hook me but the new one did; I'm addicted.

Can some of you share your experiences between the two or one or the other? Why did/do you prefer one over the other.

It seems to me (original) Devil May Cry is Anime-ish, where the new one is "Westernized".

DmC's gameplay mirrors the original quite well in many ways, and it changes some aspects of the gameplay which is understandable given it's a remake. I'm not a fan of the "use a blue/red weapon here" puzzle aspect of the fighting, but that aside, this game has pretty good combat.

I think where it fails in comparison to the original is the character of Dante. Perhaps this is due to the fact that the original Dante was created in earnest--or, if I could rephrase--the creators likely BELIEVED he was a super cool guy--they were behind the times a bit, but because of their earnest approach to this kind of hero (cocky, laughs in the face of danger), it came off as a loving homage to the archetype.

DmC was an "homage" from the get go, and it shows. The creaters seemed to be laughing at themselves and Dante and their world the entire time. They tried to make their Dante "cool" too, but they did so by mocking the original archetype. In a lot of a ways, this is hard to stomach if you're a fan of the original.

Aside from this, storywise, DmC doesn't have an original concept in it. It's part Devil May Cry, part They Live, part Austin Powers and it has none of the soul of any of those.
Scrapjack Aug 16, 2017 @ 12:13am 
I really don't think there's a level of irony to the writing of this Dante, or the whole game even. These writers are not nearly talented enough to pull that off. It's not MachineGames deconstructing the square-jawed, indestructable 90's FPS hero here, it's Ninja Theory. They believe they're so punk and so revolutionary and so rebellious in the whole scene of game developement, so this entire game was likely written in absolute earnest.
Tio Mega Man X Aug 18, 2017 @ 3:56am 
Originally posted by Scrapjack:
I really don't think there's a level of irony to the writing of this Dante, or the whole game even. These writers are not nearly talented enough to pull that off. It's not MachineGames deconstructing the square-jawed, indestructable 90's FPS hero here, it's Ninja Theory. They believe they're so punk and so revolutionary and so rebellious in the whole scene of game developement, so this entire game was likely written in absolute earnest.
Yep, I would easily ignore the writing if the gameplay wasn't so bad at the beginning, which now makes me wonder since I got it for a dollar, is DmC:DmC here the definitive edition or the vanilla release? because Definitive Edition seemed to be at least playable by comparison.
Scrapjack Aug 18, 2017 @ 5:31am 
This is the old release, I think they added some better textures, taken from the definitive edition, but nothing else. The gameplay is unchanged.
Ash vs. Himself Aug 18, 2017 @ 9:10am 
Originally posted by Scrapjack:
I really don't think there's a level of irony to the writing of this Dante, or the whole game even. These writers are not nearly talented enough to pull that off. It's not MachineGames deconstructing the square-jawed, indestructable 90's FPS hero here, it's Ninja Theory. They believe they're so punk and so revolutionary and so rebellious in the whole scene of game developement, so this entire game was likely written in absolute earnest.

I respectfully disagree in that I believe the writers THINK they're being ironic in regard to how they're portraying the old series. They're not. I see your point though. I haven't played the game in awhile. In some ways, it seems like the creators of DmC were taking old ideas and throwing them against the wall to see what would stick.
Director Bison Aug 18, 2017 @ 10:51am 
The orginal DMC's required skill and Practice to beat the higher difficulty levels, with it being almost imposible to beat Dante Must Die without a full understading of all of the eneimes, bosses, and all of your abliities.

DmC is so "streamlined/simplified" that the skill level you have when you beat the game once, will be all you need to beat every other difficulty, since nothing in the game challanges you to get better.

In old DMC's enemies and bosses beacame more aggressive and some even gained new moves on harder difficulties. Where as with DmC the only thing that changes is the amount of damage they deal.
DmC has 7 difficulty modes and none of them were challenging compaired to DMC 1, 3, or 4.
Last edited by Director Bison; Aug 18, 2017 @ 10:51am
< >
Showing 1-15 of 46 comments
Per page: 1530 50

Date Posted: Mar 12, 2013 @ 5:52pm
Posts: 46