DmC Devil May Cry

DmC Devil May Cry

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GrumpyGrizz Oct 20, 2013 @ 9:19am
God of War influence
Is this just me or does this game feel like classic Devil May Cry, but with God of War aspects added in. Some of the platforming felt very GOW, and I don't remember that style of platforming from the PS2 era Devil May Cry games(although it has been many years since I played DMC on PS2).

I got the same feeling when playing the Tomb Raider reboot, and felt the "Uncharted" Influence.
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Shin Dan Oct 20, 2013 @ 11:06am 
But no, DmC's platforming has absolutely nothing to do with god of war platforming, in fact, i wasn't entirely aware god of war HAD platforming past the wall climbs and chain swings, of which there are neither in DmC.
vergil's downfall is probably the most platform heavy part of the game, and it's just jumping, gliding, and teleporting either to a platform, or teleporting a platform to you.

I don't really show it here, but platforms in this dlc are made to add to the combat by forcing you to fight over large pits and such. very different from god of war.
http://steamcommunity.com/sharedfiles/filedetails/?id=187446718
Last edited by Shin Dan; Oct 20, 2013 @ 11:08am
GrumpyGrizz Oct 20, 2013 @ 12:49pm 
Did the earlier DMC games have a move for you to grab an enemy and leap to them or pull them to you? I don't remember that from PS2 era DMC, but I know either GOW 1 or 2 had that mechanic.

Also don't think I meant that as a strong critism toward the new DMC. Game genres change all of the time. You can see impressions from big games like Uncharted, GOW, COD, and many others in many modern games. Heck look at the big string of MMO's that released over the past few years after the success of WoW. Of course most of those MMO's were late to the party since MMO's have by and large switched to Free-to-Play style.
Last edited by GrumpyGrizz; Oct 20, 2013 @ 12:52pm
Shin Dan Oct 20, 2013 @ 1:43pm 
Originally posted by Ashivor:
Did the earlier DMC games have a move for you to grab an enemy and leap to them or pull them to you? I don't remember that from PS2 era DMC, but I know either GOW 1 or 2 had that mechanic.

Also don't think I meant that as a strong critism toward the new DMC. Game genres change all of the time. You can see impressions from big games like Uncharted, GOW, COD, and many others in many modern games. Heck look at the big string of MMO's that released over the past few years after the success of WoW. Of course most of those MMO's were late to the party since MMO's have by and large switched to Free-to-Play style.
Gow doesn't use it like DmC does.
the pull to and pull to you mechanic here is very fast paced, it's actually the mechanic we EXPECTED from god of war, at least from a combat standpoint. but god of war's variant was hopelessly shallow.
as a plotforming measure it's very different, it's much more fast paced and meant to get you across each gap stylishly.
god of war didn't even use the pull mechanic in the same way, it was for combat, but it used a chain swing ala castlevania IV a lot for the platforming.
the chain pull is a bit inspired, at least as far as the combat, it's how the god of war version's should've been.
but as a platforming mechanic? very original.
GrumpyGrizz Oct 20, 2013 @ 2:01pm 
I quite liked the fast paced platforming in the secret door missions, but did not always like it in the main game. Sometimes you couldn't tell what direction you need to launch yourself until after it was too late. Some of the secret door missions were really good at using the launch/pull mechanic.

TBAAGamer, how did you like the game overall? I found it to be fun, but not fantastic. The typical B / 8 type of game. I didn't see anything that was seriously wrong, but I didn't see anything totally revolutionary. I will say that the later combat was quite fun, although they may have went with too many weapons since by the end there were 2 for left trigger, 2 for right trigger, and 3 on your gun slot. The gun slot in particular was annoying to cycle during combat, so I just left it on shotgun most of the time.
Shin Dan Oct 20, 2013 @ 2:10pm 
Originally posted by Ashivor:
I quite liked the fast paced platforming in the secret door missions, but did not always like it in the main game. Sometimes you couldn't tell what direction you need to launch yourself until after it was too late. Some of the secret door missions were really good at using the launch/pull mechanic.

TBAAGamer, how did you like the game overall? I found it to be fun, but not fantastic. The typical B / 8 type of game. I didn't see anything that was seriously wrong, but I didn't see anything totally revolutionary. I will say that the later combat was quite fun, although they may have went with too many weapons since by the end there were 2 for left trigger, 2 for right trigger, and 3 on your gun slot. The gun slot in particular was annoying to cycle during combat, so I just left it on shotgun most of the time.

It's a great experiment into a reimagined formula. the expressive combat was nailed, even though the difficulty wasn't, at least not until vergil's downfall, and as you no doubt saw from the video, all it takes is skill to lower that difficulty.
on the whole, I would never accept the game as a replacement for old dante or vergil or devil may cry in general, but the series did need to stretch itself in new directions. it did that wonderfully.
i'd say it's a solid B as far as games go and an 8 to 7 out of ten. damned fun too, ton of replay value, if nothing else it's good to wail at enemies in stylish fashion without having to work for it.
Pedro Araújo Oct 21, 2013 @ 10:49am 
I got the same feeling when playing this game.
Bronson Oct 22, 2013 @ 10:13am 
I found this new interpretaton of DMC to be less GoW and more Castlevania blended with maybe a little Ninja Gaiden. I am enjoying it quite a bit, and I was seriously getting bored of action hack and slash games. GoW has become boring to me as it uses the same recipes through every title.

I would give the game an 8+ but that may be because I had low expectations for it. The previous DMC's (other than 4) I found were pretty weak on story, being a recreation of previous Dante myth, is pretty focused on rounding out characters and creating an enjoyable story to experience (though dialogue can be a little weak and crammed full of puns) The combat mechanics seems flawless, even if the enemy variants are minimil. I can see myself replaying this much more than 4 (which was good but less fun).
GrumpyGrizz Oct 22, 2013 @ 2:41pm 
The combat is quite fun. I do wish they had put more enemy variations as well. I think you have seen almost all of the enemy types by about half way through the game, with only a few new ones here and there.
Nettacki Oct 25, 2013 @ 12:01pm 
Originally posted by Ashivor:
Did the earlier DMC games have a move for you to grab an enemy and leap to them or pull them to you? I don't remember that from PS2 era DMC, but I know either GOW 1 or 2 had that mechanic.

Yes, actually. DMC4 has Nero and his Devil Bringer arm that allows him to pull enemies towards him (not sure if he can leap to them with the arm, but it could be an unlockable move) as well as pull himself towards floating grapple points in platforming sections.
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Date Posted: Oct 20, 2013 @ 9:19am
Posts: 10