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Grow it all and wait for a great demand like Rickenbacker says, just do it.
Wow. 1500??? That is one impressive herd! I thought I was doing good with 48. Time to expand.
Of three initial crops (wheat, barley, canola) they all seem to be more or less equal, when it comes to profit from hectare. There is also "straw" offset income from wheat/barley, but to gather it you need some investment. IIRC cheapest forage wagon, from "Classics DLC) worth arnound 30K. Given straw price, you can calculate yourself for how long it'll take to return the investment.
On the other hand, I'm not sure we can consider "grass turned silage" to be crop also, but in long-stretch it also could be quite profitable: you only need to sow it once, no resowing, cultivating or fertilizing required. Yes, expenses required are not cheapskate's paradise either, but Ursus add-on offered more affordable alternative to baler (40K $), bale wrapper (ditto), and bale loader (10K $). IIRC cheapest tedder is 15K $ and Ursus windrower is about 4K $. Given that you'll get "almost instant" silage bales after wrapping, and if memory serves, each Ursus' wrapped bale worth around 5K, you can calculate how long it'll take to return the investment. Of recent examples, field 18, with immediate vicinities, gave me enough grass for 15 Ursus' bales.
Yeah, potatoes and sugar beets can be good, high yields compensate for the usually low-ish prices. But you do NOT want to harvest potatoes without the $500,000 harvester, believe me. Doing one row at a time is not as much fun as it sounds, and the AI helpers can't do it.
I think that gathering straw to sell will probably pay for the machinery investment slightly before the heat death of the universe. Don't do it. If you gather straw, use it for mixed feed and cow bedding.
I actually really like corn too, but mainly because it's such a nice color. Money-wise they're all about the same :).
Canola has one advantage: High price for low volumes. Thus it's easier to transport to the selling point.
Cows are the most profitable money maker in my opinion. If I bumped up to 2000 cows, I'd prolly get almost a million a day. I only have to plant a couple of fields of barley or wheat for the straw and harvest a buttload of grass. I grassed over about 8 fields just for forage feeding and I plant corn occaisionally for silage making. Daily Expenses range in the 20k-25K range. BTW I started out from scratch on normal with no money cheats. Ursus equipment rules for starting out.
Well, I wrote about Maxtron/Textron. And even if you have them, their working width is still narrow, so they are quite time consuming, if you like to get your hands dirty, and not get away with hiring help, of course. On the other hand, even if they are narrow, high yield usually pays for itself in terms of revenue. A friend of mine even says he finally found zen in gathering potatoes in this game.:)
In one of my parties (saves) I decided to refrain from using animals at all, tried to see what I can do without them, so there were two ways of utilizing straw - either plow it back without any refertilizing for the soil, or gather it and sell it. I still had forage wagon for chaff, so why not?
Otherwise, I completely agree, selling straw is barely enough to pay for Buhrer's daily maintenance. :)
Strange, I have 500 cows, but I think there are more than 20 cows on that meadow.
Agree on that, especially on Ursus part.
However, cows profitability has another edge - they require extensive care, which consumes a cropload of time. I've been spending more time mixing their rations than doing anything else. Especially with "bale handling physics". :) "And I could be plating potatoes!":D
Sorry for being a bit carried away. I could be wrong, I've experimenting not that long after all, but my calculations brought me these results. According to my observations. each cow generates about 25 litres of milk per hour, consuming about 10 litres of TMR and varied amount other types of fodder (which are easier to handle, so I exclude that from calculations for now), Each litre then sold for about 1.6$. If my calculations are correct, then each cow generates about 40$ per hour. But to feed them properly we need a lot of equipment: front loader (if you can handle articulated Weidemann, then it's 26K, otherwise 83 or 100+), mower (if we choose Kuhn PZ then it'll be 37 for both), tedder (37), windrower (51), baler (at least 40 or 120), wrapper (40, if you have Ursus) and/or chaff gatherer (ceiling unknown, at least forage wagon from Classics for about 27), bale wagon (at least 3.6), mixer (40), plus 2 grands per cow, and a lot of time. For me to launch this project it took about 1.5 million. Yes, investment returned rather fast, but damn I want to hire help for mixing rations. :D
http://steamcommunity.com/sharedfiles/filedetails/?id=177608592
http://steamcommunity.com/sharedfiles/filedetails/?id=177608621
http://steamcommunity.com/sharedfiles/filedetails/?id=177608639
find mod here...
http://www.ls2013.com/farming-simulator-2013/breeding-farms-v-2-0-mp.html