Farming Simulator 2013

Farming Simulator 2013

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Mcflopidisss Jan 20, 2013 @ 5:56pm
The answer to best crops
After many, many hours I have finally gathered the statistics to say without a doubt the best crops to grow. I used barley as the neutral crop and based other statistics around it and I did each run 10 times to gather an average and mitigate the chance of error.
*Please note that the following statistics were based on the best-possible harvesters, sowers, and cultivators. Low/mid-level equipment may vary.
*Also note that this is profit per time spent and does not include the time switching or lining up equipment, this is purely usage.

Wheat may sell for up to 9% less than barley to make it more profitable.
Canola must sell for 66% more than barley to make it more profitable.
Corn must sell for 303% more than barley to make it more profitable.
Potatoes must sell for 242% more than barley to make it more profitable.
Sugar beets must sell for 222% more than barley to make it more profitable

On average, wheat sells for 7% less than barley
On average, canola sells for 76% more than barley
On average, corn sells for 25% less than barley
On average, potatoes sell for 38% less than barley
On average, sugar beets sell for 29% less than barley

This means corn is the worst crop to grow, followed by potatoes, followed by sugar beets. Wheat, barley, and canola are much more equal and should all be grown to take advantage of great demand. They do not require different equipment, making it very easy to switch between the three.

Corn chaff to biogas is 168% more efficient per time spent than growing barley. It also sells for 15% more than the average price of barley. However, the harvester does NOT have internal storage. You must manually drive a tipper around the harvester or attach a small tipper to the back. This means you may only do one harvester per person with reasonable downtime.

I harvested and stored 20 million of each crop. The price did not change drastically. Therefor only sales influence price. After selling 20 million of each crop individually, it made the price of the crop decrease to an almost worthless amount. The other crops also increased in price. As the next crop sold the prices of all others would rise except for the one being sold. After selling 20 million of each, the value of all crops were only 70% of the original, normal price. I also did smaller increments, and the results were the same with a higher end point.





Any suggestions of what to add are welcome. I will be making a complete guide soon.
Last edited by Mcflopidisss; Jan 22, 2013 @ 11:04am
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Showing 1-14 of 14 comments
thrillkillbill Jan 20, 2013 @ 6:25pm 
Did you take in account that though wheat sells slightly less then barley... the crop yeild is slightly larger to even them out. potatoes and beets sell real cheap but they yield is extremely high making huge profits by bulk. And corn being made into silage at the BGA nets huge income.
brewboy Jan 20, 2013 @ 8:19pm 
thats not quite true the price change sa you sell more of one its price drops
brewboy Jan 20, 2013 @ 9:19pm 
how long did you do this over ?
Great information and good work. With the effects of market saturation would you find it beneficial to rotate barley and canola in a specific ratio?
brewboy Jan 20, 2013 @ 10:57pm 
did you try selling 2 million units ? that can force the price down by 50%
what i do is store as much of all crops then wait for a great demand
Last edited by brewboy; Jan 20, 2013 @ 10:57pm
brewboy Jan 21, 2013 @ 9:27pm 
no but selling the crops all in one go will
CplDarkeye Jan 22, 2013 @ 12:41am 
Why do people have to go all mathematical n ♥♥♥♥♥? :D
brewboy Jan 22, 2013 @ 1:18am 
Because some people asked this question and the op has decided to try and answer it after lots of work and research
brewboy Jan 22, 2013 @ 9:52pm 
ok thats very interesting
Robro Mar 23, 2014 @ 2:37pm 
you know it also depends on where you are selling this, i have seen stores that buy wheat for a higher price then barley/port and i have seen stores that buy barley for a higher price
OldDave Mar 23, 2014 @ 2:44pm 
Interesting. One thing to keep in mind is yes prices drop, but they only drop at the top of the hour. So on a great demand with lots of inventory, stop the clock at the top of the hour and already have as much as you can in trucks and waiting to dump. The price will not change during that hour.

You mentioned chaff being valuable but the harvester doesn't store it. There are a couple of mods that do. The Krone Big X does, but is terrible to drive and handle. I found the Claas Jaguar that is the same principle, but works much better. You can also use it with hired help on fields planted with grass, and make chaff for free.
Proteus Mar 23, 2014 @ 3:38pm 
Actually one also has take into account the yield of the crop as well.
My own calculations (yield for 1 ha fertilized (according to Farming Simulator 2013 wiki) times min/max price per k (according to my Stats) + 3000 for Straw (if applicable)) give me the following range of values for 1 ha:
Crop: Minimum | Maximum
Wheat: 419 * 24k + 3k = 13k | 650 * 24k + 3k = 18.6k
Barley: 560 * 22k + 3k = 15.3k | 708 * 22k + 3k = 18.5k
Canola: 1007* 12k = 12k | 1288 * 12k = 15.4k
Corn: 415 * 24k = 10k | 526 * 24k = 12.6k
Potatoes: 375 * 80k = 30k | 460 * 80k = 36.8k
Sugar Beet: 410 * 70k = 28.7k | 511 * 70k = 35.8k

Last edited by Proteus; Mar 23, 2014 @ 5:29pm
Shredder Mar 23, 2014 @ 4:33pm 
i don't normally grow corn. to me, it seems like a useless crop. if used as silage, grass accomplished the same thing and corn never paid me much anyway. ill try making chaff to sell and see what haappens.
Last edited by Shredder; Mar 23, 2014 @ 5:13pm
Pang Mar 24, 2014 @ 9:15am 
pmsl @ 20 hrs :rooster:
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Date Posted: Jan 20, 2013 @ 5:56pm
Posts: 14