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http://gamesmods.net/farming-simulator-2013/fs13-trailers/fs13-tipper-grain-trailers/32133-imt-gilbert-1800-pro-multifruit.html
I recently just started using both mods two days ago. The new titanium map just throws WAY too much material at you to do handle it with the stock gear (and not go crazy). I wish everything were price balanced better. A machine as fancy as an automated mixing station should probably cost in the high six-figure to several million.
I have found three mixing stations are good for several thousand cows. I planted grass in the largest fields to develop enough hay and silage to keep them going (grass is the best). In the smaller fields I run grains for the straw. The overall income from the grain itself is inperceptably low.
My general workflow:
1) Sell all the starter gear. Buy a mower and forage wagon.
2) Mow, mow, mow.
3) Do a few missions to speed things up.
4) Silage to the BGA. Profit.
5) Wind Generators.
6) Keep running the BGA until the daily profit falls below 50% of what the Wind Generators do (I think it was around $4M/day).
7) Focus just on Wind Generators. Build 100-500 (to suit your taste and difficulty).
8) Time to retire!
9) Now time for fun. Cows, grains, taters, sheep, and farming at large scales. :)
http://www.ls2013.com/farming-simulator-2013/krampe-multi-pack-v-1-0-mp.html
http://www.ls2013.com/farming-simulator-2013/krampe-bandit-800-v-3-0-mp.html
If your playing with the MR mod, try these:
http://www.ls2013.com/farming-simulator-2013/ladewagen-pack-v-2-2-morerealistic.html
Pretty sure that's why you're getting manure.
They'll still make slurry no matter what.
I think they will quit crapping, but I also think you do lose some productivity. Of course, you'll still have to use up what's already in the poop bin.
Other useful items:
http://modbox.us/farming-simulator-2013-mods/trailers/garant-vtl24000-v2-1/ Slurry tanker that works with sell point
http://www.ls2013.com/farming-simulator-2013/gilibert-1800-pro-v-3-0-mp.html Gilibert Pro 1800 multifruit