安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Lol, true... but it would take effort to make something worse than FC2 :P
The characters themselves are very interesting, and the plotting is fine, but the story doesn't really go anywhere other than giving you a reason to kill the next person, and no deeper themes are really explored. White guy lands on island, kills hundreds, believes he is a god (mostly because we're in control of him, Jason himself would get mauled to death by a boar in five minutes,) somehow rescues friends in spite of himself and them, choose your ending here. The closest we get to a theme is how violence affects Jason, but that's largely undercut by both endings, neither of which I'll spoil here. You're right that the history of Rook Island is itself interesting, but it isn't the story, it's just flavour text. The story here is Jason, his friends, and the Rakyat.
If the story itself weren't enough, the missions themselves, those things that are meant to be conveying this story to you, conflict with the regular gameplay. Moment to moment gameplay outside of the main quests in FC3 is actually pretty fun, but missions drop you into scripted sequences that clash with how the game is normally played. I think this is largely to appeal to the FPS market where scripted missions are the norm, but that's getting away from the point.
Let's think about the outpost liberation quests. There are hundreds of ways you could go about clearing an outpost, and you can approach it any way you like. If you want, you can go in guns blazing, or scout the area first and stealthily eliminate everyone, or snipe everyone from a nearby hillside. Heck, throw a rock, wait for everyone to group together and RPG them. It's left up to you. Story missions are a different matter entirely. Instead, in these you're often dropped into a space which is closed off from the rest of the world, with one possible entrance and one possible exit. Often, enemies will already know you're there, or there are so many clumped together you have no choice but a firefight. And that's just for gameplay, times where a mission decides Jason needs to get high are even worse, as the game just transforms into Corridor Walker 2012. They're very pretty corridors mind you, but still corridors. These clash with the normally open gameplay. Now, you might be having fun anyways, but the game has changed the rules on you when good design wouldn't have forced them to.
Story is not king, and gameplay is not king. They need to work together in order for a game that wants to have a narrative to function correctly. And while FC3 still has its moments, its not perfect, largely because it wants to have a narrative. It's not even present for any good reason either, it's not like FC2 was really harmed by not having a ton of story to give you, but here it's constantly getting up in your face and stopping you from unlocking skills/exploring the entire second island. Simply not having it would have eliminated a lot of FC3's faults.
I wanted to mention, I wonder if playing as Dennis rescuing all of these idiots would have been more interesting, although he begins to act pretty oddly around the half way mark. I still have no idea what was going on with him when he was drunk. Ah well.
It's chock full by the way. This game would be very odd if it were full of chalk.
Cool, why?
Now that I'm onto the second island, I'm really getting into the hit and run style for clearing outposts, where even if I get spotted I can lose my pursuers, run completely around their base in the time it takes them to realize they've lost me, and stab one in the back while chucking his knife into his buddy's neck. I'll actually be pretty sad once I've finished clearing all of the outposts since they never respawn.
FC3, it ain't perfect, but there's still fun to be had in here.
You are a pirate. Your opinion is invalid.
I agree the story missions are a bit lacking, I'm still enjoying them. I like the combo of linear (story missions) and open world (everything else)
Much better than FC2.
http://www.youtube.com/watch?v=IBH4g_ua5es
Sorry... couldn't restrain myself... ^_^"
I believe when Dennis said there was only one woman he wanted early in the game, that was Citra. He doesn't handle well when it seems you've gained her attention over him. My interpretation anyway.
No, it doesn't. You can elaborate further if you disagree, but there are many immersion breakers in this game. Being able to see enemies on the mini-map in game. Being able to see when they start to detect you and how soon they'll completely detect you. Having the map always shown in game as part of the UI at all even. Not being able to mark locations on your map. Having loot shown to you in an unrealistic way(diamonds on map) rather than having to search for it. Then there's the economy. You have an unlimited number of whatever guns you unlock. You can buy ammo and gun unlocks, but you can't sell ammo or guns that drop in the world. Instead they're more interesting in buying useless knickknacks in those shiny loot chests scattered nonsensically all over the map. The game spawns enemies out of nowhere on you throughout the story missions. The game gives you weapons, conveniently, at points where they're ideal for a mission. Animals don't die from headshots with even some of the more powerful guns. Various ammo/weapon/medicine containers requiring exotic animal skins to craft(Why do I need a specific skin to create a slightly larger lootbag?) - and you can't buy them anywhere. Etc.
All these things remind you that you're just playing a game rather than exploring an alternate reality. It's too transparent that it was all designed for you, the PC. The game frequently tells you how to play it, or even worse - forces you to play it a certain way.
Some of these features, admittedly, are convenient you may argue. It doesn't seem unreasonable, though, to wish for a toggle for those who are bothered by them.
I must have missed that bit of dialogue when I was playing before I turned subtitles on. I kind of assumed that's what they were going for, but missing/not remembering that bit of dialogue made it very odd.
A game doesn't have to be a 1:1 simulation of reality for the player to find themselves immersed in it. Now, you may not have been able to get into it and find a groove because of those elements you listed, but I can say I did find myself immersed, just as I have in other games. That said, while Malrick is right that the game is pretty immersive (for some), it's not the *only* thing that matters in a game. Being immersive does not a perfect game make, but this one is pretty enjoyable for it, even with its flaws.
I can find no reference of it ever being "chalk-full", although "choke-full" was a thing so I'll take your word for it. Still, you can take yourself and your etymologically ancient idioms and put them were the sun don't shine. :D
I'm sorry, are we suddenly discussing this game's Metacritic score? Because I fail to see what impact review statistics have on this discussion. Just because someone is critical of something doesn't mean they're trolling, and just because someone wants to get ad revenue doesn't mean a game is beyond reproach.
people complain about farcry3 only becasue you have had tons of other MMO side mission like in skyrim or saintsrow/gta.. activities.
Skyrim, Borderlands and Far Cry are the same games in my book. Open world offline MMO.
dont write review, write personal opinion. no community apointed you as thier official.
Also, please do know its a FACT that reviewer sites do get paid (no necessarly directly) to give out high scores, we had that case where one reviewer from Gamespot gave a low score to Kane & Lynch before launch and he got fired (guess if it you stand up to your opinion in the reviewing business, thats what happens). People should be aware that game reviewing isnt something that has set rules or anything like other awards (The Oscar, for example), so this practice can be done normally and will almost always find it way or another in the big companies (like Gamespot & IGN), because of the huge amount of advertising money (for both game makers/publisher and to said reviewer site) can make.
At the same time lets not forget said same "200+" reviewers gave a VERY high score to Far Cry 2, a game that is considered by many in the game comunity to completely suck compared to FC1, even most of FC3 reviews seems to think FC2 was huge sucess by going out and comparing it to FC2.
By the end of the day, "official" reviewing scores arent worth $%@¨¨, i usually try to experience the game first-hand and, if not possible, through youtube videos, i sugest at the very least you trust your friend's opinions first before resorting to reviewers.
I can surely tell the game has no options regarding the storyline, going stealth or guns blazing is a choice, much as shooting a Combine in Half Life 2 with either a Pistol or a Rocket Launcher is also a choice, but they both achieve the same thing (sure, you get bonus for going stealth, but the objective & outcome in the story is still the same).
I agree with you, Skyrim, Borderlands (the first one) and Far Cry 2 & 3 went that "MMO feel" and thats a reason i dont like any of these games, they lack compelling storytelling (at least mods & TCs can fix some of it in Skyrim) a usual characteristic of MMO titles.
Said characteristic is excusable in real MMOs since they have to deal with a million possible characters & mindsets, so they try to stay as much vague & "generic" as possible, but in a single player game said trait isnt excusable, since you have only one player and (speaking about BO1 & FC2&3 here) fixed characters, which then can provide a safe way to develop sidequests that can relate to the story/main character in a meaningful way & provide more plot development, since it doesnt have to deal with the variability of MMOs.
Also, i see no problem with writing "review", a review always imply personal opinion and it doesnt mean it has to be the representation of a community, it can be just that, one person reviewing the game.