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I figured it out. It was running at 4k res because my Nvidia program optimized it to do so.
Nvidia Gameworks give me middle settings)
P.S.Sorry for my bad English
I do know you beast PC people love to show off your hardware, but believe me, you get much more stable frames with a "sensible" resolution such as 1650 max.
All that is no excuse for not considering the modern hardware of PCs, for sure.
Just saying that it really might work better if you try the "console way".
I have noticed this for other games as well. I have both a 1920 monitor and an oldass 1400 flatscreen TV.
Many games run better on the flatcreen and don't look worse for the wear.
I usually don;t even try going higher than 1400 for most modern games even on my monitor because of this, and I have no issues with not maxing out my monitor capabilities.
To be fair, MY hardware is starting to show signs of age, so maybe it's me.
Still, as a rule of thumb, look to the console res of a game - most last gen / present gen games are designed to run on TVs. You can depend on sloppy PC porting / coding making those games run better at console res. Sure you can run them higher, but expect such issues, especially if you DON'T have a ridiculously beast PC (compared to the game you are trying to run).
And I really want to believe that 1920x1080 is "basic lowish res," especially given that anything less before 960x540 is going to be pixel-interpolated on my monitor, which can't be a good thing.
At least the current generation of consoles is likely to support 1920x1080 well, one hopes.
And yrs, older consoles and such should be considered 1280 for the most part (even older, even less of course).
That's why we have AA and FXAA, you generally have better results with lower res and high AA settings than with high res and no AA at all.
I understand that for really modern monitors it is really noticable to go from above 1920 to below even that, and that AA and FXAA don't completely mitigate the pixelation in some cases, but it's worth a try in any case.
If the rig can handle it, use the driver settings to really crank up the edge smoothing and whatnot to see if it makes a difference at a somewhat lower res. Sometimes even the in-game settings have residues of console menus and don't properly utilize these things.
I would suggest overriding any of these options at driver level, maybe that helps things along.
Another deal is actual framerate, those tend to be confused as well.
While most (again, older) consoles are restricted to 30 or 50-60 FPS, using a high end PC and expecting to run with 120+ FPS without issues is foolish.
It can work of course (when the port is done properly with modern PCs in mind), but most ports are really shoddy mechanics wise and so issues appear even though they shouldn't from a modern hardware standpoint.
And many, many new(ish) games simply are also released on current consoles, so they don't really bother updating the PC part properly. Too much time and money involved, I assume.
Again, it can work perfectly well with double / triple the settings the console counterpart has, but it's really rare.
The worst is KOEI games for example, they don't even bother at all. Many of their games run worse on PC than on the respective console even when one sets the options to be as close to the console limitations as possible. It would be hilarious if it weren't so sad. Not to mention that their idea of good pricing for their titles is ridiculous.
UBI ports tend to be rather stable, if a bit iffy in the "ultra" department. That's likely because they don't put out the games first on console and then as an afterthought on PC (as KOEI tends to do - those games basically run on shoddy XBOX emulators, or so it feels).
And finally, all I've said can be hit and miss - maybe for some people it does work perfectly well because they happen to have the hardware that was properly tested by the dev's quality checking teams. Maybe just using a slightly different GFX card model makes all the difference in performance loss.
Windows 10 pro