Ship Graveyard Simulator 2

Ship Graveyard Simulator 2

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Caraamon Dec 17, 2024 @ 2:03pm
"Tool" Requests
1) Let the rope/grapple pull boxes. If I mis-throw a crate at my truck, I'd love to be able to grapple it back rather than have to jump down/run after it.

2) Give me some sort of ladder or way to add a platform to a wall. More than once I've knocked all the ledges away from something and it's a pain in the butt to jump up or climb around to get to the rivets to knock the section down. If nothing else, maybe have a crane option to just dangle a platform where you want, with an easy to grapple spot built into it. Maybe give it a timer, whatever it takes.

3) "Grabber crane." I'm sure most of us have seen the electromagnets they attach to small cranes and use in junkyards to pick up lose metal bits. I want a crane option that'll collect everything in an area around where I point it at, then take it all off like a craned bin.
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Showing 1-15 of 16 comments
battlecruiser2004 Dec 17, 2024 @ 3:00pm 
1. The crates are suppose to go on the truck, how can anyone "mis-throw" them? Unless you mean you've accidentally threw your current crate when it's not near capacity yet, in which case so what. The crates are not going anywhere, you can throw them anywhere you want on the playing field, once the ships is fully demolished you can then load them up one by one to the truck (tedious I'll give you that, but that repetition is part of the game)

2. That what demo charges are for, doesn't matter if you can't reach the rivets, as long as you can get a charge onto a section, it will blast it loose.

3. That would just defeat the whole purpose of the mobile crane, and by extension picking up the pieces manually. Might as well be sitting in a control room directing a fleet of automated drones to cut the ship up and haul away the scraps.
TeDiouS Dec 18, 2024 @ 3:15am 
I've had crates hit a bit of superstructure & go off course.
Recently I've found that if the truck is facing me about 50% of the crates bounce off the cab and land up elsewhere (never had that until recently) - I now make sure I have the rear of the truck facing the ship.
Caraamon Dec 18, 2024 @ 8:32am 
Originally posted by battlecruiser2004:
1. The crates are suppose to go on the truck, how can anyone "mis-throw" them? Unless you mean you've accidentally threw your current crate when it's not near capacity yet, in which case so what. The crates are not going anywhere, you can throw them anywhere you want on the playing field, once the ships is fully demolished you can then load them up one by one to the truck (tedious I'll give you that, but that repetition is part of the game)
If you've never had a crate that had a green arc bounce off something and go flying off into the distance or a hole, go buy a lottery ticket, cause your luck is inhuman.

Originally posted by battlecruiser2004:
2. That what demo charges are for, doesn't matter if you can't reach the rivets, as long as you can get a charge onto a section, it will blast it loose.
I guess that's a good idea, I just hate using consumables.

Originally posted by battlecruiser2004:
3. That would just defeat the whole purpose of the mobile crane, and by extension picking up the pieces manually. Might as well be sitting in a control room directing a fleet of automated drones to cut the ship up and haul away the scraps.

I don't use the crane bin because I've never had a situation where dropping one saved me more than a few seconds over parking the truck properly.

I tend to find it more efficient to undermine the walls of a floor and collapse the floor/ceiling all at once, which leaves layers of stuff. I just don't enjoy spending 10 minutes picking it all up, so I wouldn't mind paying a fee for it.

It's no different than paying the 10% to have things sorted rather than doing it manually.
battlecruiser2004 Dec 18, 2024 @ 11:14am 
If you're referring to when a crate should land perfectly in the truck, but bumped into something mid-flight (like a railing) and gets deflected somewhere else, it's a minor inconvenience at best. The game isn't forcing you to load everything in the truck post haste, nor is it timing you, the loading can be done at the end, there's no rush.

I don't enjoy picking up the scraps all over like some glorified vacuum cleaner either, but that's what the devs are going for. Plus, the crate and glove upgrade would be meaningless otherwise.

The mobile crane is meant to save you from periodically driving the truck into a new position. Plus, on larger ships you can't always see the truck, especially as you go further downward. With the mobile crane placed on your eye level you can always see it, and it's quicker to pick up crates and toss them in.
Ryuukaze Dec 18, 2024 @ 12:27pm 
I've had perfectly-thrown crates, with a green arrow, hit *nothing*... And still miss the truck. It happens.

These larger ships need way to clear more of the ship at once. The existing truck and bucket system, along with picking up a tiny bit of stuff at a time (fully upgraded!) isn't good enough.
Caraamon Mar 13 @ 7:39am 
HAH!!!!!!!!!

I'm not going to claim that the new crane upgrade happened because of me, because that would be unlikely, but I totally am going to claim the new crane upgrade happened because of me.
TeDiouS Mar 13 @ 8:24am 
Originally posted by Caraamon:
HAH!!!!!!!!!

I'm not going to claim that the new crane upgrade happened because of me, because that would be unlikely, but I totally am going to claim the new crane upgrade happened because of me.
The devs do look at feedback & comments in here. I've seen other suggestions incorporated into the game, especially in the early days.
sayakai Mar 13 @ 9:36am 
Originally posted by Caraamon:
1) Let the rope/grapple pull boxes. If I mis-throw a crate at my truck, I'd love to be able to grapple it back rather than have to jump down/run after it.

I honestly think the box should just not have collision once thrown at the truck with a green link arrow.
Caraamon Mar 13 @ 12:50pm 
Originally posted by sayakai:
Originally posted by Caraamon:
1) Let the rope/grapple pull boxes. If I mis-throw a crate at my truck, I'd love to be able to grapple it back rather than have to jump down/run after it.

I honestly think the box should just not have collision once thrown at the truck with a green link arrow.

That's not a bad idea. Simple and easy. Not bad at all.
Originally posted by battlecruiser2004:
1. The crates are suppose to go on the truck, how can anyone "mis-throw" them? Unless you mean you've accidentally threw your current crate when it's not near capacity yet, in which case so what. The crates are not going anywhere, you can throw them anywhere you want on the playing field, once the ships is fully demolished you can then load them up one by one to the truck (tedious I'll give you that, but that repetition is part of the game)

2. That what demo charges are for, doesn't matter if you can't reach the rivets, as long as you can get a charge onto a section, it will blast it loose.

3. That would just defeat the whole purpose of the mobile crane, and by extension picking up the pieces manually. Might as well be sitting in a control room directing a fleet of automated drones to cut the ship up and haul away the scraps.

Are you a robot? I can't count the number of times my green direction crates have overshot or undershot the truck, even when from my position it seems they should have made it. I'm not complaining, I am ok with it not always being accurate at times, as it makes things more interesting when I emerge to discover all the crates everywhere heh. Do you just leave all crates lying around until you get perfect line of sight with your truck?
Also if no one has mentiond it. Be carefull with your Mobile crane skiffs. If you lets say place it on a floor section and later collapse that section with the skiff on it, the thing destroys it self... cost me a pretty fortune before i caught up with what was happening. Its a feature not a bug.
Bobby Apr 2 @ 9:13am 
Originally posted by TeDiouS:
I've had crates hit a bit of superstructure & go off course.
Recently I've found that if the truck is facing me about 50% of the crates bounce off the cab and land up elsewhere (never had that until recently) - I now make sure I have the rear of the truck facing the ship.

This^^ it’s the most obvious way that it misses. *just* because there’s a Green trajectory line to the truck means jacks@it.

It hits a multitude of superstructure parts on its way, inc railings edges of the ship


Originally posted by battlecruiser2004:
1. The crates are suppose to go on the truck, how can anyone "mis-throw" them? Unless you mean you've accidentally threw your current crate when it's not near capacity yet, in which case so what.
Caraamon Apr 2 @ 10:34pm 
Originally posted by KOMB EyeDentify:
Also if no one has mentiond it. Be carefull with your Mobile crane skiffs. If you lets say place it on a floor section and later collapse that section with the skiff on it, the thing destroys it self... cost me a pretty fortune before i caught up with what was happening. Its a feature not a bug.

I've actually had them not fall and hover in midair several times before. Why? Not a ♥♥♥♥♥♥♥ clue.
Originally posted by Caraamon:
Originally posted by KOMB EyeDentify:
Also if no one has mentiond it. Be carefull with your Mobile crane skiffs. If you lets say place it on a floor section and later collapse that section with the skiff on it, the thing destroys it self... cost me a pretty fortune before i caught up with what was happening. Its a feature not a bug.

I've actually had them not fall and hover in midair several times before. Why? Not a ♥♥♥♥♥♥♥ clue.
Thats strange. Every time i forgot that i had that skiff on a floor tile and i loosend it, the skiff self destruct...
Originally posted by KOMB EyeDentify:
Originally posted by Caraamon:

I've actually had them not fall and hover in midair several times before. Why? Not a ♥♥♥♥♥♥♥ clue.
Thats strange. Every time i forgot that i had that skiff on a floor tile and i loosend it, the skiff self destruct...

I almost never place them myself, so there's a good chance most (all?) of them were the pre-placed ones. That maybe makes a difference?
Last edited by Caraamon; Apr 4 @ 7:13am
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