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The Floating Cities ships also have some issues. Size wise, it feels more like it's taller than bigger. I mean, they go through all this trouble to create a 2nd dock (with 4 cranes I might add) to accommodate these large ships, yet they're underutilized in the case of the 3rd, and largest of the 3 ships. The 2nd ship, while very good length wise, only has a few decks fore and aft, while the midsection is a gigantic void. Think of it like a large fish with the majority of the meat taken out. Sure, the overall size certainly is bigger, but without any fillings it feels bare bone.
Opening the safes in situ is silly. You wouldn't do that, would you. You'd stack them on the truck unopened, then take them back to a specialist opening service. And putting that in the game would defeat the point of having them in the first place.
And your point about the void is also accurate. You have a ship which has a fun and complicated set of decks high up, and also a lot of staterooms, and then nothing where you'd expect to find machinery halls and cargo space. I like the machine spaces in the ships in this game. I like the puzzle of trying to work out which order I can get at the machines to get them all out without damaging any of them. I do not like taking apart hundreds of identical staterooms. I learn nothing and there's no puzzle to it.
After loading, however, the deck did not disassemble when I took out the two panels that kept it together before. It was frustrating, but I was too far along to quit. I started breaking some floors from underneath, but nothing worked.
Then I picked up the stuff that was already laying on the ground, and one of THESE was apparently holding it up, because it just suddenly broke up behind me while I was aiming for the truck. No idea what actually has to happen for the algorith to mess up this hard.
I have no idea if this bug is still present, but I haven't seen it for many versions so it may have been fixed.
To me they are just too big.
I prefer the smaller, more challenging, ships.
So far, I think the submarines were my favorite. A lot of interesting loot, unique elements to crane off, generally very fun. The battleships were second since there were also interesting items, but less of them than on the subs. Then I think I would rank this DLC as #3, and Steel Giants #4 (only Pobeda was interesting, the other two were basically vanilla ships, just larger).
The ships cost too much for the contracts payouts(I personally believe that just doing all 3 contracts should always earn you more then the cost of the ships)
They really nuked the money of the game like a year or so ago when all the contracts payouts got reduced and some fairly substantially.
The top level of most ships is too high to throw to the truck from making unloading crates super frustrating and with no more capability for a larger crate extremely time consuming.
The last ship also has pieces that require the winch but are too high up in which the winch cant physically reach to pull down so prevents progress in some areas as I like to pull down the sides as I move down so I can had easier access to the truck.
Im also having pieces of like walls that are completely disconnected just floating connected to nothing but a few other walls and like single hammer points holding it up. The wall should fall when its no longer connected to the floor not just hang because i didnt hit one corner of it.
I'd collected enough to complete the three contracts, had enough income from the safes & scrap I had collected to make a $5,000 profit so just gave up on it & started a different ship.