Ship Graveyard Simulator 2

Ship Graveyard Simulator 2

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Ashurek69 Nov 29, 2024 @ 11:39pm
Current State of Game and Ships
With the next DLC incoming, and all the changes to the game, I started a new save to see how the game has changed over the last year.
First off, the quality of life changes are great, the increased area of effect for the hammer makes a big difference, and the fact that all framework now collapses with the wall or floor sections is a massive time saver. There are also very few floaters left, and any that are left do not impact the crane.
The ships in the base game are now all very smooth, a couple did need a few plates loosening with charges, but I consider that as much a feature as a glitch, old ship rusty plates sticking together... They are all fully salvageable, all heavy objects can be cleared, all contracts complete and all collectables are there to be found, and absolutely no chain collapses, anywhere, much improved.

Warships
The Chevy and Wicher are also easy fare, Wicher has been improved a lot with no loss of heavy objects and fully salvageable.
The Fuso though, no so much. This thing is still in a sorry state, and I don't think it can be salvaged (pun intended) without a major rework. Whilst it is almost fully salvageable (one section of hull, 3 levels high blocked by an invisible connector) it is absolutely not fun. From locating the 2 external cut points that you have to stand on the upper side gun barrels to cut through (WH&S isn't a thing in this game) to the multiple overlapping cut points (most ships have overlapping cut points, but they usually cut through together, the ones on the Fuso generally block each other) to the endless clipping wall panels with hammer points hidden in the hull, its a mess.
Its only saving grave, you can complete all contracts, collect all the heavy objects and find the collectable.

Submarines
I-400 is a breeze.

Kursk is almost as big a mess as the Fuso, but you can salvage most of it. After removing the missile? covers, you can saw cut the large red tubes (I guess supposed to be some kind of missile launching system?) and crane them out, but from the middle of the ship forwards. However, you can only remove the first 3 on the port (left) side, they are then blocked by the hull plate which is in turn blocked by the missile launcher you are trying to remove....
All the launchers on the starboard (right) side are removable and you can clear the rest of the hull after the launcher section.
There is still the issue with the upper radioactive matter, really, really tough to access it (tip, use rope to slip through narrow gaps to get to the sides of that section) and several small heavy objects were lost trying to get the hull plates disconnected, but it can be cleared (with the exception of the hull pieces on the port side where the launchers are), all contracts are completed and the collectables there to be found, just not fun.

Ohio Class
This monster sub is tough, but can be fully salvaged with the loss of one minor heavy object.
Once the missile covers are off and the missiles gone, you don't have to worry about any more radioactive material, so get the out the way first and it's much easier.
There are multiple sections where you have to really carefully remove one plate width of panels where they connect to the hull, and it really looks like several of the heavy objects will go up in smoke when you are trying to free the hull plates, but with the exception of one (the spider like thing in the engine room, one of two), they all remain intact, despite hanging off the edge of the floor at times.
If you are struggling to locate where a hull plate is still connected, try using the winch on it, when you come off the winch, the blocking connectors will flash red for about 10 seconds.
Its tricky, its pretty slow at times, but it is fully salvageable, only one heavy object is lost, all contracts complete and the collectables there to be found.

Steel Giants
The first two are smooth, completely salvageable, no lost heavies and collectable is there, still to finish the final two, will update that later.
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Showing 1-15 of 24 comments
Green Nov 30, 2024 @ 1:30am 
Would like to start the Podeba soon myself, so looking forward to hearing your experience with it.
Chris Nov 30, 2024 @ 1:43am 
I think the radius of the explosive charge has improved immensely and doesn't fly over the whole map. :) And on the subject of the Kursk, these are not missile systems, they are the submarine's ballast tanks! Definition: Compartment on ships or submarines for holding water to provide stability.
MeTaL GuArD Dec 2, 2024 @ 6:55am 
One thing I only now realized while working on Kursk is that you CAN actually take off a panel that's halfway under a heavy object, but the yellow cutaway points must be removed first. The game then warns you than an object is unstable when you mouse over it.

Would have been nice to know before I lost 4 heavy objects tryiing to open up the part of the hull in the rear of the sub, the one where the radioactive object is at the top floor. And another one in the middle of the ship before I decided to try cutting them out first. In general, while seeing how many objects there are to loot on Kursk was very fun, trying to open it up was an exercise in frustration where the top hull would sometimes hold onto flooring that isn't even attached to anything (the ladders near the back engines...). Also torch points that were on the next section over instead of on the side they're holding, which got me stuck on a pair of hull pieces for 2 hours before I got around to exploring ahead and realising I didn't melt everything down.
Last edited by MeTaL GuArD; Dec 2, 2024 @ 6:55am
The SpearTip Dec 3, 2024 @ 10:42am 
Originally posted by Ashurek69:
The Fuso though, no so much. This thing is still in a sorry state, and I don't think it can be salvaged (pun intended) without a major rework. Whilst it is almost fully salvageable (one section of hull, 3 levels high blocked by an invisible connector) it is absolutely not fun. From locating the 2 external cut points that you have to stand on the upper side gun barrels to cut through (WH&S isn't a thing in this game) to the multiple overlapping cut points (most ships have overlapping cut points, but they usually cut through together, the ones on the Fuso generally block each other) to the endless clipping wall panels with hammer points hidden in the hull, its a mess.
Its only saving grave, you can complete all contracts, collect all the heavy objects and find the collectable.

I have to respectfully disagree on this one, I just completed Fuso today with all parts salvaged and nothing lost at all. Happy to provide a save game demonstrating that. I can't speak to Kursk as I haven't done that one in a while, but I did do the Ohio-class before Fuso and got the entire thing out without losing anything.
prtmh Dec 3, 2024 @ 12:33pm 
I was stuck on the Kursk ballast tank problem a while back. Yesterday I pulled up that save and everything worked perfect. Started the Ohio last night and have finished almost all of it so far with no problems. Maybe there's hope for this game yet.
Ohio done. Easy, no big problems.
Last edited by prtmh; Dec 3, 2024 @ 5:47pm
Ashurek69 Dec 3, 2024 @ 11:42pm 
Originally posted by The SpearTip:
I have to respectfully disagree on this one, I just completed Fuso today with all parts salvaged and nothing lost at all. Happy to provide a save game demonstrating that. I can't speak to Kursk as I haven't done that one in a while, but I did do the Ohio-class before Fuso and got the entire thing out without losing anything.

I'm glad it worked for you, but as can be seen here, it did not for me
https://steamcommunity.com/profiles/76561197999698030/screenshots/?appid=2201940
prtmh Dec 4, 2024 @ 7:06am 
I know you must have tried it, do explosives help? Or removing everything around that part ?
The SpearTip Dec 4, 2024 @ 2:23pm 
I tried Kursk last night and that was absolutely broken. I was able to remove approximately..... half of the hull, maybe? Starting from the back and working up. Past that point none of the hull panels would release, even when I said screw it and removed everything literally inside without discrimination or care.
Ashurek69 Dec 4, 2024 @ 11:26pm 
Originally posted by prtmh:
I know you must have tried it, do explosives help? Or removing everything around that part ?

Yeah, explosives wouldn't attach to anything and there was nothing left to remove, that hammer point is part of the exterior hull so....
prtmh Dec 5, 2024 @ 8:10am 
Yeah, I'm thinking that some of these random seeming problems might have something to do with the sequence of how a ship is taken apart. Some people it works for , some it doesn't. Like, I just finished the Kursk and Ohio and just had the usual minor stuff but for others not so much. Some folks start at one end, some from top to bottom. Who knows. I'm working on the Fuso right now because so many people seem to be having problems with it. So far the only problem has been the tool selection locking up every so often. I have to exit to menu and reload to free it up. Well , back to work. Good luck
The SpearTip Dec 5, 2024 @ 8:28am 
Originally posted by prtmh:
Yeah, I'm thinking that some of these random seeming problems might have something to do with the sequence of how a ship is taken apart.

I've been pondering this exact thing myself. I've restarted Kursk a few times now to try and get those forward half hull sections to budge and so far no matter which way I go about it, it doesn't happen. I'm curious to see what a successful attempt looks like, should probably poke at Youtube or something and see if I can find a commentary free thing or just mute someone's ramblings.
prtmh Dec 5, 2024 @ 10:02am 
I ran into the Kursk ballast tank problem a month or so ago. I stopped for a week and kept coming back and looking to see if I missed something. They dropped one of their updates and I figured I'd look again and that time the tank slid right out and the rest went easy. Go figure..
The SpearTip Dec 5, 2024 @ 10:29am 
Originally posted by prtmh:
I ran into the Kursk ballast tank problem a month or so ago. I stopped for a week and kept coming back and looking to see if I missed something. They dropped one of their updates and I figured I'd look again and that time the tank slid right out and the rest went easy. Go figure..

Its not just the hull sections over the ballast tanks, its the two front-most hull sections in front of the sail too.
prtmh Dec 5, 2024 @ 11:10am 
Yeah, thats why i wonder if its a sequential thing. I've done the Kursk a few different times and never had any problems till the ballast thing which went away after the update. Confusing aint it. :)
prtmh Dec 5, 2024 @ 7:44pm 
Just finished the Fuso. Nothing wrong but regular little stuff. Started from the front till the first dividers , then went to the top and worked down floor by floor, piece by piece till it was gone. It may have something to do with the sequence you do it in that works ?
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Date Posted: Nov 29, 2024 @ 11:39pm
Posts: 24