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Should be considered 100% dismantled when you've craned away the total superstructure.
True! Good idea, because you can't move it until everything else is gone.
Not strictly true, you can rip out the bottom floor and walls, cause everything else to collapse, then crane away the hull with the mess still on it.
Due to bugs, ripping out the bottom floor and walls will not always make everything collapse. Also some bugs will make it very difficult to rip out the bottom floor, such as bad hit boxes for rivets.
Until they fix the bugs, particularly with bigger ships, it will likely be hard to 100% dismantle them.
there should be some counters for hull pieces, heavy objects and at least 98% of the total weight put in the truck / contracts to account for some parts maybe flying off out of sight.
Also there are a lot of ship construction bugs that cause floating pieces and objects. As has been said you can completely detach the structure from the hull of the ship and remove the floor and sometimes it just floats in mid air. The determination for what is 'supported' and isn't is also interesting. If you have one 90 degree wall under a group of higher walls it will think the object is supported. I'm not sure if any strength calculations are involved.
I would also like to see some ambient creaking sounds added when a structure is getting weaker. Red Faction 2 did this and it was nice b/c it let you know that the structure was about to go at any moment. Most of the time in that game I was just destroying structures b/c it was so fun. I think RF2 has the best destruction physics I've ever seen from a non voxel-based game. IMHO voxels are fine but they are not as convincing like RF2 or this game when you see 3D models falling apart.
I'm thinking 100% of all crane-able objects would be better. So all hull, all funnels, all machinery, plus pallets. That keeps you from letting people just collapse the whole thing and skip everything else.