Ship Graveyard Simulator 2

Ship Graveyard Simulator 2

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Games Incubator_Team  [desarrollador] 16 AGO 2023 a las 4:05
📖 | SUGGESTIONS & FEEDBACK
Thank you for playing our game! 🤝

We are open to hear any feedback and ideas about the game. You can leave your opinion here on Steam, or on our Discord. 📖

Discord - https://discord.gg/evKuacn8uE
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Mostrando 301-315 de 525 comentarios
Axeking 6 JUN 2024 a las 10:45 
Add a function to force recalculation of attachment status for object pointed at. And highlight anything remaining preventing it from being removed.

Should check wires to see if there is something actually attached at both ends. Same for all kinds of pipes and steam/gas generators.

Since it seems to get in a state where it wont check a floating wire/floor/whatever, this would force it to recheck the targeted piece as if stuff adjacent had just been knocked down... I assume there is already code that does this as we disassemble, we just need a way to manually trigger this code until you get the defects actually fixed...
kc_smokey 18 JUN 2024 a las 10:13 
Just wanted to send some happy feedback! Appreciate the new & improved patching and more regular updates. Much appreciated! Can't wait for more!
Roggers 19 JUN 2024 a las 15:40 
I would love for there to be a way to tell what each type of resource (for example, wood) belongs to which resource type (for example, non-metals). This would be especially useful for telling what counts as equipment.

I would also like for there to be more liquids because I can never seem to have quite enough of them for the upgrades.

I also would like for there to be more progression as well.
Roggers 19 JUN 2024 a las 15:45 
Publicado originalmente por v.brandan:
i live in aus and i keep trying to get in the wrong door of the truck
can u make so u can get in both sides
I would also like for you to be able to get in both side doors of the car, just because it is very annoying to go to one side of the car and then not be able to get in from that side
h.reedijk 20 JUN 2024 a las 1:57 
So Far Sub DLC Is Litle Disapointing 2 subs only ? second stil no hazards suits to buy so wer have litle protecktion when we need clean nuclair waste special inside those subs
Spoodie Bob 21 JUN 2024 a las 8:43 
Publicado originalmente por h.reedijk:
So Far Sub DLC Is Litle Disapointing 2 subs only ? second stil no hazards suits to buy so wer have litle protecktion when we need clean nuclair waste special inside those subs
there are 3 subs, but even then thought there would be at least 4, like the other dlc's
Última edición por Spoodie Bob; 21 JUN 2024 a las 8:44
Spoodie Bob 21 JUN 2024 a las 8:48 
one thing I would like is the ability to set up ladder's for vertical climbing up short distances, sometimes the rope doesn't work very well for this.
Shrapnel 22 JUN 2024 a las 2:58 
Hello, with the Co-op Add would like to see NAMED SAVES or SAVE SLOT added. I wanted to start a Co-op game with a friend and work and lvl up all the tools together but we only play 2 times a week. would love to have a way to easily find the game I am playing with him vs my single player game where I am working though the new subs
TheDutchman 22 JUN 2024 a las 12:48 
Just cleared the first submarine. Was able to clear all contracts about halfway through the deconstructing. I really wish there would be more challenges / goals added for each ship that is geared towards completion/perfection. And gives more reason to replay ships.
Completing all challenges per ship could give you steam achievement and additional achievement for perfecting base game / each dlc.

Heavy Lifter: crane all Heavy Objects without a single one destroyed by fall damage.
there are so many heavy objects that are not needed for contract completion you sometimes ignore them and just destroy them to get walls out of the way quickly.
This challenge would incentivive you to carefully deconstruct the ships in order for each heavy object to survive. There are also a lot of heavy objects deep within ships making you explore more.

Cleared Out: Crane all Hull pieces
This one is kind of obvious but crane all the hull pieces makes you clear out the entire interior of the ship and cleaning out the shipyard. You could even add a timer / leaderboard so the goal is to ignore everything but clearing the entire ships hull. Also who doesn't love a giant collapse.

OSHA approved: Don't take environmental damage
There are many hazards like Electricity, Steam and Radiation. However there isn't really a penalty other than losing some time. Clear the ship without getting hit once makes you plan around hazards.

Perfection: collect >99% of weight
Its very tempting to just scrap the ship after completing all contracts if you need the money, but there isn't really any incentive to keep destroying the ship other than your own satisfaction. Even then there are many walls and floors that might not get picked up. Give a challenge to clear 99% of the weights means a perfect run. No heavy object loss, all hull pieces, all other items, walls, floors etc. This also means you would need to do the sorting minigame. Perfection comes at a price.
Última edición por TheDutchman; 22 JUN 2024 a las 12:53
ByldoG 24 JUN 2024 a las 7:02 
Publicado originalmente por maelxp:
Publicado originalmente por Angel:
I'd like an option to turn off the day/night cycle. If there's no sleeping to be done, then it serves no purpose anyway, and I find it really annoying. I'd rather have daylight only.
seconded
ByldoG 24 JUN 2024 a las 7:02 
ЕЕККЕКЕККККККЕУККУ:steamhappy:
MizMeow1 24 JUN 2024 a las 14:34 
Publicado originalmente por maelxp:
Publicado originalmente por Angel:
I'd like an option to turn off the day/night cycle. If there's no sleeping to be done, then it serves no purpose anyway, and I find it really annoying. I'd rather have daylight only.
seconded

This is already an option in the game. I believe if you look under "Game Play" in the settings, you can disable this under "Night." I've had it turned off since very shortly after starting the game as I saw no reason for it and it drove me crazy For me, this makes the game much more enjoyable.
Torsten Ackermann 27 JUN 2024 a las 1:48 
I need an extension for the welding torch so that I can open the rocket hatches on the OHIO, the display on the Geiger counter is green/yellow and look, go to the hospital, nope, go home 17 x +++, please rework it or an extension as a new blueprint ,Thanks,'You're doing it, keep it up, great work and thank you for the submarine massacre :greasemonkey: :letsgo:

Ich brauche eine Verlängerung für den Schweißbrenner, damit ich die Raketenluken am OHIO öffnen kann, die Anzeige am Geigerzähler ist grün/gelb und schau, geh ins Krankenhaus, nö, geh nach Hause 17 x +++, bitte nacharbeiten es oder eine Erweiterung als neue Blaupause, Danke, „Du machst es, weiter so, tolle Arbeit und vielen Dank für das U-Boot-Massaker.“
Última edición por Torsten Ackermann; 27 JUN 2024 a las 1:50
H8M4Ch1N3 28 JUN 2024 a las 9:30 
Borderless windowed would be nice. I'm playing the game downscaled from my monitor resolution and it's making it more difficult to alt-tab out of it from fullscreen.
Blade 30 JUN 2024 a las 23:50 
First of all, I have to say that I was also disappointed with the number of submarines. That could have been 1 or 2 more.

But I actually find the appearance of some objects worse. The appliances, toilets, sinks, clocks - all look like something out of a game from 2010. And why do they have to look identical on all ships? Bring in some variety - and with a higher resolution.

The saw or hammer can sometimes sound different. The tools don't always have to make the same sound.

Maybe you can implement some of it and maybe even deliver one or two more submarines.

How about a big yacht, a big sailor or something similar?
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