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翻訳の問題を報告
same over here.
I just found 1 player to play with in the multiplayer, I don't know if it was just luck or smth was fixed.
- Trials Evolution: Gold Edition is designed to run at constant 60 FPS and the engine will skip frames if it for some reason cannot achieve this.
Well, I guess this is the main issue. I understand that this approach may work very well on a fixed platform like the 360 where you can optimize the game to always get those 60fps the engine needs, but you can't design a PC game like that. Having a minimum framerate requirement (one as high as 60fps at that), below which the engine freaks out and the game starts running terribly, just isn't a viable approach on a platform with such varying hardware configurations. If someone can only get 55fps in the game, it should run "gracefully" at that framerate, it shouldn't start stuttering horribly as soon as you dip below 60fps as is the case now. The game engine should have been rewritten to be able to function properly in the world of varying framerates, but that very clearly hasn't happened. The result, sadly, is a mess for all but the lucky few.
(That this game should be able to run at a perfect 60fps on even very modest gaming rigs, but doesn't, is another matter.)
Also, can you explain this (I've posted about it before, but didn't receive any feedback): When I get this random stuttering, I can usually fix it by just pausing the game for a few seconds. When I unpause, it will once again run perfectly. That just makes no real sense to me, and no other game behaves this way. Clearly my hardware doesn't really have any issues running the game smoothly, but the engine just decides not to every now and then.
I wasn't having major problems with the game (turned all video settings on low) and was hoping with the new patch I could set them higher again. But it seems there has not changed that much with the patch (even got frames tearing where I haven't had it before on low setting). Still having problems in TC, editor (slow test drives). My game almost never crashed, but since the patch it crashed like 5 times trying to load a track in TC search.
I don't care if there are still problems, but if you guys promise a patch fixing issues, it should fix them for 90% of the people (wich I don't think is the case)
wrong place to ask for that ;P
320.00 BETA
SLI Technology
Added SLI profile for Alien Fear
Added SLI profile for Call of Juarez: Gunslinger
Added SLI profile for Dead Island: Riptide
Added SLI profile for Dragon Sword
Added SLI profile for Neverwinter
Added SLI profile for Far Cry 3: Blood Dragon
Added SLI profile for GRID 2
Added SLI profile for Human Head 2
Added SLI profile for Remember Me
Added SLI profile for The Walking Dead: Survival Instinct
Updated SLI profile for Natural Selection 2
Updated SLI profile for Resident Evil 6
Updated SLI profile for Trackmania 2: Canyon
still no "trials evo" sli profile
Wow- so my laptop's HD 4000 graphics are why I am having the crazy texture issues?
I did update everything... and I can play Battelfield3 multiplayer just fine... but not Trials Evolution. FWIW, it plays very smoothly (new i7/hd 4000). Did I miss in the game's minimum specs where the Intel HD 3000/4000 were called out as being inadequate? I realize this is just an Xbox port, so I can see not rewriting code to work with everything possible.
a "craptop / intel hd 4000" is made for web browsing and movie playback and solitare, NOT 3d GAMES ...... derp
Oh I know. I just bought it because I was tired of surfing pron on my phone while traveling. Then I thought I could add some games to play while traveling since the HD 4000 was similar to some of AMD's APU graphics that can play many games.
I am not angry that it does not work correctly, just mildly disappointed. I'll still be able to enjoy it on my desktop (FX-8350/HD 6950). Wow.. I bought too many games during the summer sale.