World of Goo

World of Goo

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0x0737 May 14, 2019 @ 5:54am
Font Builder
So, an update was released with new 2x fonts, but now it means that i need to remake all cyrillic fonts to 2x resolution (for russian translation). I know that the WoG uses PopCap Framework font format, but original font builder does something strange (all characters are placed on one line and game cannot adequately read these fonts).

Question to developers: What FB you are used to make fonts for the game? It will be extremely helpful if you provide a link to it :3
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Showing 1-7 of 7 comments
2dboy  [developer] May 15, 2019 @ 10:50am 
Hey Funny Game, good question! There was a newer version of the PopCap font builder I found online a few years ago that supports Unicode and also had a way to select max square texture size. I couldn't find it again with some quick searching, but see if you have any better luck. Otherwise I can try and find it from a hard drive somewhere.

I also wrote a script at some point a long time ago to reshape those long textures all on a single line into a series of squares. But I think if you can find the tool, that will be more useful for you.
0x0737 May 15, 2019 @ 5:36pm 
Thanks, i'll try to find it today :)
0x0737 May 16, 2019 @ 3:07am 
I tried to find it another time, but with no luck. I found only this version: https://drive.google.com/file/d/1opItY8sn16phmhyiuv-7U_W7S_DuHcY_/view?usp=sharing (4.2 MB). Some links are just dead, some lead to it. web.archive.org doesn't have a copy of these urls to check if there's something interesting. The developer.popcap.com is down for years.

Also, fonts generated with that fontbuilder.exe (which i found) are not valid displayed in the game for some reason.
Last edited by 0x0737; May 16, 2019 @ 3:08am
0x0737 May 17, 2019 @ 7:38pm 
Originally posted by 2dboy:
Hey Funny Game, good question! There was a newer version of the PopCap font builder I found online a few years ago that supports Unicode and also had a way to select max square texture size. I couldn't find it again with some quick searching, but see if you have any better luck. Otherwise I can try and find it from a hard drive somewhere.

I also wrote a script at some point a long time ago to reshape those long textures all on a single line into a series of squares. But I think if you can find the tool, that will be more useful for you.
I'm sorry to bother you, but maybe if you removed file encryption, you can also add some features like infinite islands and/or sign type xml parameter (for ish signs in custom levels)?
I'm asking this because the WoG has lived these years almost only on modding and i think the community will love such additions.

UPD: I rebuilt WooGLE, but something like "start WorldOfGoo.exe GoingUp" isn't working now. Is there a new way to launch game with specified level directly, without logo and main menu?
Last edited by 0x0737; May 18, 2019 @ 1:21am
2dboy  [developer] May 22, 2019 @ 7:39am 
Here you go, try the "unicode" version in this archive:
https://2dboy.com/MATERIALS/PopcapFontTools.zip
0x0737 May 22, 2019 @ 8:26pm 
Originally posted by 2dboy:
Here you go, try the "unicode" version in this archive:
https://2dboy.com/MATERIALS/PopcapFontTools.zip
Thanks, i think it will work. But what about that command line argument (like in 1.30)?
0x0737 Jun 3, 2019 @ 12:38am 
Here's another question: what's changed in .binuni apart from added prefix? The ending of both files are similar, but beggining is different.
P.S. we are still waiting for patch with command line argument :)
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