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Even the Chapter 1 flying level needs multiple scrolling swipes which are not read correctly with the mouse & touchpad (even with sensitivity on the computer dialed up), just to get the view from one level of the balloons to the bottom structure. OCD is buying another boxy computer with a specialised game controller & mouse, with a CPU that does not run hot just from the game; not playing it on most devices users own. It is not a challenge that can be achieved if the user has to trade the enitre hardware set in. It is just making me remember why having games with better mouse sensitivity and UI controls are more enjoyable to play. It is more temperamental than a seriously ill person off their mental health meds.
Perhaps these OCD achievements were not actually designed with any of the players in mind, hence the lack of integration with the UI to help, (where even a label, a counter or timer would be an easy addition) and literally are purely for aggravation. You could hope luck and hours of repeated tries for that one time the stars, the mouse & random motion align help or you could switch to literally anything else and have a more enjoyable time.
OCD is not something for over 98% of players. Which should tell even the devs who set the challenges something. After all even the rates of OCD in the populace mean they with annoy more people than reward those simply for luck when performing the same steps & structural design. Which is problematic to say the least.
I love the word "Problematic" here...
Anyway OCDs are probably made for people who actually have OCDs...
To be honest the game is still good even if you don't 100%-ed it...