Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
The point of not giving Gordon a voice is not because it would break the tradition of Half Life, but because it would break the perfect illusion that player *IS* Gordon Freeman. This seems to be a make or break characteristics for some players as they can't seem to get in the character they take control of. But having a player character in the control for the entirety of the game (minus a few points where you lose this control) is what makes for the great imerssion. It takes its limited perspective to tell its story and to show the world we find ourselves in and it is done in an excellent way.
Also, if you say this is bad story writing, may I ask what is your definition of a good story?
When NPCs talk to Freeman they are talking to you, so whatever reaction you have is basically Gordons and the game being constantly in first person never breaks the immersion. Whatever success Freeman makes is all atributed to the player, his/her skill, resourcefulness and the ability to adapt to any dangers and challenges. Half Life is scripted, but it is not overly scripted, so you can still fail. It is a good gameplay and it is what also atributes to the imerssion into Gordon Freeman and the world he finds himself in.
TL;DR version: Your mileage about silent protagonists may vary, Half Life did it good.
Not neccesary. SP is still the quintessential part of the video games (except for the ones that have none, ie. TF2) and people are quick to judge that MP should be the focus. That is why we can't have good games, or let me paraphraze it like this: thats why we must have good SP campaigns.
When you look back at some games you played and ejoyed ask yourself "why did I enjoy that game?". Sure, Gordon Freeman is a silent character, he may be completely shallow for that part, but he was a guy that was in a *good* game. Nobody talks about MP in Half Life that much, there are not that many people who play it, 1% if that much. It is the engrosing and engageing SP that brought the game to life
I look at Bioshock and S.T.A.L.K.E.R., last *best* FPS I played in last several years. They have silent protagonists (or semi-silent ones) and both offered a great SP campaign based on a certain motivation for the player to press on. S.T.A.L.K.E.R. has MP, but just like in Half Life's case, the majority will go for the SP. Your opinion about Amaterasu is a sound one (thou I haven't played Okami), but there is a lot more for game than you allow yourself to believe.
A video game is a virtual reality and you interact within it. In Half Life you cannot express your feeling nor can you see them, but you can feel them as you interact with other characters. You are give a certain freedom that you don't get quite often. Most of the games today will involve a linear path and NPC will tell you what you have to do in order to advance. In Half Life you are fed the information about what is happening around you, wheter it be by NPCs or the surroundings showing you the current situation and you as Gordon Freeman react to it. You go around at your own pace, people talk to you and asssist and you solve the puzzles once you figure them. That's why the tagline for original Half Life is "Run. Shoot. Think. Live."
I'm sorry if I'm being biased and defensive about it all. Maybe its just our experiences about things are very different and we each percive the term "good" in our own ways. I don't think silent protagonists are a good thing, but I don't think they are bad, if they are given a good material.
http://www.gamespot.com/greatest-video-game-hero/standings/index.html
Yet you dislike the game solely because you dislike the character. Hypocrisy is thy name.