Half-Life 2

Half-Life 2

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Physics.
Are there any other games that have the level of physics this game has? Crysis and Dark Messiah are probably the only games that I have played that do. Any recommendations? No VR.
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Showing 1-15 of 25 comments
Dark Messiah is also in Source engine if I not mistake
GamerXT Jan 11 @ 4:26am 
Doom 3 does, although less items in general.
hoaxey Jan 11 @ 4:31am 
Originally posted by Error_APC_INDEX_MISMATCH:
Dark Messiah is also in Source engine if I not mistake

Yes, it is.
hoaxey Jan 11 @ 4:32am 
Originally posted by GamerXT:
Doom 3 does, although less items in general.

Yeah, I have played that too and really like it. Far Cry (2004) also had a few physics moments.
Originally posted by hoaxey:
Are there any other games that have the level of physics this game has? Crysis and Dark Messiah are probably the only games that I have played that do. Any recommendations? No VR.
gmod
hoaxey Jan 11 @ 4:47am 
Originally posted by Medic Gaming:
Originally posted by hoaxey:
Are there any other games that have the level of physics this game has? Crysis and Dark Messiah are probably the only games that I have played that do. Any recommendations? No VR.
gmod

Isn't that more of a sandbox? I mean an actual game with a single player campaign. I love the idea of being to be able to shoot a ledge and make it fall on enemies, that kind of thing.
hoaxey Jan 11 @ 7:49am 
Originally posted by hoaxey:
Originally posted by GamerXT:
Doom 3 does, although less items in general.

Yeah, I have played that too and really like it. Far Cry (2004) also had a few physics moments.

Playing Far Cry again, and there are lot more physics moments than I realised. I love the first Far Cry.
Control has a lot of physics stuff
hoaxey Jan 11 @ 11:13am 
Originally posted by λcynique:
Control has a lot of physics stuff

Thanks for the recommendation. Is it an FPS?
I went looking in my library, thinking, oh yeah sure there is. Hum.
There are some right? ...
There's not much actually.

Max Payne 2 come to mind, with its ragdolls and props interaction.
It uses havok physics engine too.

Then out of PC: Zelda Breath of the Wild and Tears of the Kingdom.
They are the only games I can think of that have physics on HL2's level, if not higher.
hoaxey Jan 12 @ 2:02am 
Originally posted by Doc Shinpao:
I went looking in my library, thinking, oh yeah sure there is. Hum.
There are some right? ...
There's not much actually.

Max Payne 2 come to mind, with its ragdolls and props interaction.
It uses havok physics engine too.

Then out of PC: Zelda Breath of the Wild and Tears of the Kingdom.
They are the only games I can think of that have physics on HL2's level, if not higher.

There certainly aren't many in the FPS genre close to Half-life 2. These games are the closest I've played:

Far Cry
Dark Messiah
Crysis
Doom 3
Fear

The early GTA games have physics such as GTA 3, Vice City and San Andreas. I haven't played any past that in the series.
Last edited by hoaxey; Jan 12 @ 2:06am
Originally posted by hoaxey:
Originally posted by Doc Shinpao:
I went looking in my library, thinking, oh yeah sure there is. Hum.
There are some right? ...
There's not much actually.

Max Payne 2 come to mind, with its ragdolls and props interaction.
It uses havok physics engine too.

Then out of PC: Zelda Breath of the Wild and Tears of the Kingdom.
They are the only games I can think of that have physics on HL2's level, if not higher.

There certainly aren't many in the FPS genre close to Half-life 2. These games are the closest I've played:

Far Cry
Dark Messiah
Crysis
Doom 3
Fear

The early GTA games have physics such as GTA 3, Vice City and San Andreas. I haven't played any past that in the series.

Crysis has a lot of physics objects and props, but they all feel so... weightless.
I played it a long time ago, so my memory is fuzzy, but that's what I remember about it.

Doom 3, it's a bit like Halo 2 imo. Physics props for the sake of physics props.
They are here, it's nice, but that's about it.

Dark Messiah is using Source Engine, so it's basically HL2 without a gravity gun, but you can still do cool stuff.
Now that I think about it, Max Payne 2 is pretty similar on that aspect.

In Dark Messiah you can kick a guy in the face and send him on a bunch of boxes.
In Max Payne 2 you can push/shoot a guy and send him on a bunch of boxses.
And in both cases, these boxes will move accordingly.
hoaxey Jan 12 @ 7:21am 
Originally posted by Doc Shinpao:
Originally posted by hoaxey:

There certainly aren't many in the FPS genre close to Half-life 2. These games are the closest I've played:

Far Cry
Dark Messiah
Crysis
Doom 3
Fear

The early GTA games have physics such as GTA 3, Vice City and San Andreas. I haven't played any past that in the series.

Crysis has a lot of physics objects and props, but they all feel so... weightless.
I played it a long time ago, so my memory is fuzzy, but that's what I remember about it.

Doom 3, it's a bit like Halo 2 imo. Physics props for the sake of physics props.
They are here, it's nice, but that's about it.

Dark Messiah is using Source Engine, so it's basically HL2 without a gravity gun, but you can still do cool stuff.
Now that I think about it, Max Payne 2 is pretty similar on that aspect.

In Dark Messiah you can kick a guy in the face and send him on a bunch of boxes.
In Max Payne 2 you can push/shoot a guy and send him on a bunch of boxses.
And in both cases, these boxes will move accordingly.

I agree about Crysis and Dark Messiah. . In Dark Messiah, you can use the environment to kill enemies, such using pillars to swing into them, much like in Half-life 2 where you shoot a ledge full of objects and make it fall on combine soldiers.
Thank you
Ikagura Jan 12 @ 7:37am 
It's quite strange how physical interactions have been nerfed a lot.
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Date Posted: Jan 11 @ 3:34am
Posts: 25