Half-Life 2
have you noticed that half life fans hate hard sections?
yeah, i love half life and it's my favourite series, but this series has a community, and there is something i noticed that really make the half life community a bit different from all other communities... 90% of the community really HATE... but HATE, hard sections... if something is hard for them... ... they say it's bad, artistically bad... ... all communities have those type of people but the half life one has more people like this than any other community i've seen... now i will list the most hated thing about half life 1 and 2:
on a rail-residue processing-interloper-water hazard-sandtraps-follow freeman, a lot of people hate them...
platforming in sandtraps? bad, platforming in residue processing? is bad... follow freeman is ♥♥♥**ing one of the highest point in all the series, total masterpiece... but it's hard so it's bad... so:
hard for you?=bad artistic design...
vehicles are hard to drive? no, you just need to put E F F O R T, to learn... E F F O R T... but the vehicles are hated because they are bad to control (thing that isn't true)...

a lot of the most hated things about half life, are hated because people don't do any effort and they hate to die... "a part is difficult and you die a lot? mhhh, maybe that is an interesting part, something that want to make me use my brain and that is very cleve- IT SUCKS"... that is how half life fans think...

really it's ridiculous, please tell me im not the only one that notice this about the community, not the whole community, but compared to other communities people here really despise hard moments...
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Сообщения 115 из 32
Have you considered that striders just aren’t fun to fight? You peek, they shoot a burst which can only hit you with the last few shots (but does ridiculous damage when it does), you hide back. And you need to hit each of them 7 times because uhhh reasons, and there is a lot of them.

You liked keeping your squad alive? Lmao, too bad they’re mentally challenged and will happily run into the open and shoot at striders with their AR2s. Forget about having any kind of emotional connection to those NPCs, they will die in dozens and respawn on the stairs, only to die again. Very fun and immersive!
Отредактировано Sar; 5 янв в 16:58
Автор сообщения: Sar
Have you considered that striders just aren’t fun to fight? You peek, they shoot a burst which can only hit you with the last few shots (but does ridiculous damage when it does), you hide back. And you need to hit each of them 7 times because uhhh reasons, and there is a lot of them.

You liked keeping your squad alive? Lmao, too bad they’re mentally challenged and will happily run into the open and shoot at striders with their AR2s. Forget about having any kind of emotional connection to those NPCs, they will die in dozens and respawn on the stairs, only to die again. Very fun and immersive!
i never found the npcs a problem in my perspective, they are ok... the striders are fun to fight for me, there is one strider after the big first fight that is really annoying and i skip it, but the striders are really fun to fight for me... not because they are literally fun, but... it's epic, totally epic... when i got into the strider battle im always excited, it's so epic and... it's not that hard, you just need play good... they are fun for me, FOR ME
Cool. You just gotta understand that people who don’t like fighting them aren’t necessarily basing their opinion on the difficulty.
Автор сообщения: Sar
Cool. You just gotta understand that people who don’t like fighting them aren’t necessarily basing their opinion on the difficulty.
sorry but a lot of hate for the game chapters seem pure skill issue, because people don't say that they are boring or they could've been more... they literally say they are difficult, so i obviously think of a skill issue... i think this because of the way people communicate, 80% of the time i've heard hate for the striders, the way people talk was very aggressive and frustrated, and that is just crying for skill issue for me... only rare but rare times i've seen a critique that seem intelligent for how is written... i base the theory of skill issue on the communication too, i've seen a lot of cry baby comments on internet, and very few that seem with a constructive intention... so i think of a skill issue if i have to generalize...
I think Valve would agree with me about striders being less than ideal enemy. The proof is that they changed them the most between the Episodes.

You only fight one (or two if you are crafty and curious, or maybe even more on Easy) in the first Episode, but it’s behavior is already pretty different - it will start hitting you earlier, shoots faster but deals less damage per hit, and pauses if you launch a rocket.

Then the ones in Episode 2 are a completely different monster which mostly ignores you and you need to one-shot them with the sticky bombs.

And, of course, in the beta you were supposed to use hopwire grenades to tie their feet, making them fall like AT-ATs in Empire Strikes Back.
Отредактировано Sar; 5 янв в 17:35
Автор сообщения: Sar
I think Valve would agree with me about striders being less than ideal enemy. The proof is that they changed them the most between the Episodes.

You only fight one (or two if you are crafty and curious, or maybe even more on Easy) in the first Episode, but it’s behavior is already pretty different - it will start hitting you earlier, shoots faster but deals less damage per hit, and pauses if you launch a rocket.

Then the ones in Episode 2 are a completely different monster which mostly ignores you and you need to one-shot them with the sticky bombs.

And, of course, in the beta you were supposed to use hopwire grenades to tie their feet, making them fall like AT-ATs in Empire Strikes Back.
yeah they changed them... but i love the original hl2 striders more, the episode one strider was ok, it was a fun puzzle boss, the episode 2 strider battle was... ... we don't talk about that, but the strider were easy because... you said that, but yeah maybe valve would agree with you, but i love the strider battle in hl2... it's just epic, nothing more... i hate the hate on them because that battle would've been more flat and less climax if it was easier...
I have noticed this as well. The HL community mostly enjoys games with incredibly easy and scripted sequences. This is especially true for HL2 enjoyers.

HL2 received a lot of play testing and it seems like Valve noted every time a play tester died and lowered the difficulty accordingly. The final game is basically a cakewalk, adjusted for the lowest common denominator. As a result it tends to retain a more casual audience that would otherwise quit as soon as something mildly inconvenient happens.
Автор сообщения: chrisvig71
there is one strider after the big first fight that is really annoying and i skip it
Are you talking about the one that spawns in a tunnel and you can fight it in a ruined building? Funny stuff, for me it's easily the best HL2 strider battle. I love that it uses the big cannon (even if it's scripted), and it's the only encounter in the series showcasing strider's unique symbiosis with shield scanners.
I think Half-life is harder than Half-life 2. I actually enjoy what I find the harder sections, because I like a challenge. Overall, I think Half-life 2 is relatively easy, but does have a few hard sections. The plaza generator, the twin Gunship battle at the attack of Nova Prospekt, the second turret section of Entanglement and the room in Follow Freeman that you get locked in then combine elites and soldiers break in are the most challenging parts for me.
Follow Freeman is tedious, not hard
Автор сообщения: Zelligaryan
Follow Freeman is tedious, not hard

To YOU.
Автор сообщения: hoaxey
Автор сообщения: Zelligaryan
Follow Freeman is tedious, not hard

To YOU.
there's only so much unique strider encounters you can make
Автор сообщения: Zelligaryan
Автор сообщения: hoaxey

To YOU.
there's only so much unique strider encounters you can make

There's not that many.
Автор сообщения: hoaxey
Автор сообщения: Zelligaryan
there's only so much unique strider encounters you can make

There's not that many.

Four encounters in one of the chapters nearer to the end. That's not unusual to up the enemy count as the game progresses.
Автор сообщения: Sar
Автор сообщения: chrisvig71
there is one strider after the big first fight that is really annoying and i skip it
Are you talking about the one that spawns in a tunnel and you can fight it in a ruined building? Funny stuff, for me it's easily the best HL2 strider battle. I love that it uses the big cannon (even if it's scripted), and it's the only encounter in the series showcasing strider's unique symbiosis with shield scanners.
i think that yeah im talking about that... after the big battle you are in a very big tunnel and you go into a ruined building before the final big combine battle, and there is one strider... for some reason, that is a so tedious and annoying strider to kill, the others are not like that... idk why...
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Дата создания: 5 янв в 15:27
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