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Сообщить о проблеме с переводом
You liked keeping your squad alive? Lmao, too bad they’re mentally challenged and will happily run into the open and shoot at striders with their AR2s. Forget about having any kind of emotional connection to those NPCs, they will die in dozens and respawn on the stairs, only to die again. Very fun and immersive!
You only fight one (or two if you are crafty and curious, or maybe even more on Easy) in the first Episode, but it’s behavior is already pretty different - it will start hitting you earlier, shoots faster but deals less damage per hit, and pauses if you launch a rocket.
Then the ones in Episode 2 are a completely different monster which mostly ignores you and you need to one-shot them with the sticky bombs.
And, of course, in the beta you were supposed to use hopwire grenades to tie their feet, making them fall like AT-ATs in Empire Strikes Back.
HL2 received a lot of play testing and it seems like Valve noted every time a play tester died and lowered the difficulty accordingly. The final game is basically a cakewalk, adjusted for the lowest common denominator. As a result it tends to retain a more casual audience that would otherwise quit as soon as something mildly inconvenient happens.
To YOU.
There's not that many.
Four encounters in one of the chapters nearer to the end. That's not unusual to up the enemy count as the game progresses.