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from what i can tell, ravenholm's strength gameplay-wise is to give you the low-hanging fruits for physics interactions. zombies are slow or give plenty of room to react, and they are placed near explosives or traps. while fairly popular, that's not what i enjoyed most in hl2.
meanwhile, highway 17 is a chain of arenas (mostly) against the combine. you can still use the gravity gun, but it also gives spotlight to other handheld weapons, and especially explosives (grenades dropped by soldiers, the rpg being recently introduced). i like that better.
obviously, shooting each others is also different from zombie extermination, with line of sights management mattering more. while hl2 is really not renown for such kind of combat, i preferred it nonetheless. besides, found highway 17's arenas to be fairly decent with plenty of isles of cover and circulability. it's really by lategame that i spot jarring map design tropes.
highway 17 also introduces the first gunship encounters, which i particularly fancy in hl2. as for the car, i admit i don't care much about it.
as for world-building, i have little to say. they're two distinct sceneries depicting a destroyed earth. all i preferred in highway was the lonely trip vibe.
Most of the shortcuts come from utilizing the game's world physics via GG and vehicle use