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As far as editing fog goes; I believe that fog information is stored in the map file. If that's the case, then you'll have to decompile the relevant maps, set the fog information, recompile and pray you got it right. However, you may also want to look through a list of the console commands and see if there are any relevant to what you need.
On a side note in some places certain objects will be invisible till I get very close (as in barely 10 feet or so) then they fade in quickly. I first really noticed this while walking on the fence near a warehouse in water hazard. There's a blue dumpster near a garage door that has a watermelon in it. It can only be reached by jumpnig from the fence. Don't have screenies of the watermelon though just a house from hwy 17:
http://steamcommunity.com/sharedfiles/filedetails/?id=522584323
http://steamcommunity.com/sharedfiles/filedetails/?id=522584363