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Also, what is the intended sprint button, is it L3 or LB? Consider this based on the Xbox 360/PS3 versions.
I have set hold sprint to LB and made L3 unbounded (unless it does anything in the Xbox 360/PS3 version?).
I’ve yet to play Left 4 Dead sadly as it doesn’t appear to be a singleplayer game.
I HATE Steam Input with a passion, it’s disgustingly bad for these reasons. I always disable it on any game that I know has native Xinput or Windows.Gaming API support. As most Source engine games don’t, it’s pushing me away from them.
Portal 2 is the only Source engine game I know that has native Xinput support, so it’s disappointing that they didn’t back-port it for Half Life 2 and Portal.
And then you gotta deal with them constantly triggering car alarms causing tons of infected to attack you. I guess it’s good for laughing at the YouTubers getting mad and vote-kicking bots 😂
Native input APIs are the best way, I don’t get why Valve tried to re-invent the wheel for controller inputs. Bet if you run a game with native PlayStation controller support, it’ll work perfectly.
It’s especially frustrating when Valve have done numerous console ported versions of this, yet still can’t get controller support working properly on the original platform. Which is a real shame, because the UI they’ve done for controllers is awesome. At this point, maybe I’ll leave this one for a future playthrough. Hopefully they’ll address these issues, but I’m not gambling on it.
Anyway, I’ve sank nearly 2 hours into trying to get my Xbox controller working properly in Half Life 2. I’ll have another go tomorrow to try and see if I can get the legacy XInput working.
That’s even more laughable, but not a dealbreaker for me. Good to know though.