Half-Life 2

Half-Life 2

İstatistiklere Bak:
anyway to spawn in the garden gnome in original half-life 2?
Curious since now that the games merged the gnome should be in the half-life 2 files.
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13 yorumdan 1 ile 13 arası gösteriliyor
In the console: sv_cheats 1 then prop_physics_create props_junk/gnome.mdl;ent_setname gnome

Seems to work fine in Episode 1 + Half Life 2
İlk olarak Internetuser (She/Her) tarafından gönderildi:
In the console: sv_cheats 1 then prop_physics_create props_junk/gnome.mdl;ent_setname gnome

Seems to work fine in Episode 1 + Half Life 2
didnt work
İlk olarak Kazo tarafından gönderildi:
İlk olarak Internetuser (She/Her) tarafından gönderildi:
In the console: sv_cheats 1 then prop_physics_create props_junk/gnome.mdl;ent_setname gnome

Seems to work fine in Episode 1 + Half Life 2
didnt work

So I think that the command does work, however Hl2 doesn't have the model unless you subscribe to a gnome model replacement mod. It's not perfect (it won't be a gnome) but it should work if you enable a gnome model replacement such as this one: https://steamcommunity.com/sharedfiles/filedetails/?id=3368539081&searchtext=gnome

*Edit: Just disabled all my mods and it didn't work, then just enabled that mod and it seemed to work
En son Internetuser (She/Her) tarafından düzenlendi; 24 Kas 2024 @ 14:10
Working on a fix, will post something soon
This works without typing set sv_cheats 1!
That may be the issue some are having.
Edit: Just type "prop_physics_create props_junk/gnome.mdl;ent_setname gnome"
En son halfmonkey tarafından düzenlendi; 24 Kas 2024 @ 14:23
İlk olarak halfmonkey tarafından gönderildi:
This works without typing set sv_cheats 1!
That may be the issue some are having.
Edit: Just type "prop_physics_create props_junk/gnome.mdl;ent_setname gnome"

It seems like the command does work, but only if using a model replacement. Working on a fix that should allow the gnome to stay a gnome
Sorry. I misunderstood that the Op wants to spawn the gnome in the base game before Ep1.
Just uploaded a mod, should allow you to use the gnome model in Hl2 and Ep1 :D

https://steamcommunity.com/sharedfiles/filedetails/?id=3371602426

Remember to use prop_physics_create props_junk/gnome.mdl;ent_setname gnome
En son Internetuser (She/Her) tarafından düzenlendi; 24 Kas 2024 @ 14:53
They way assets work in HL2 + episodes is like this:

-HL2 can only access HL2 assets.
-Episode 1 can access HL2 and Episode 1 assets.
-Episode 2 can access HL2, Episode 1 and Episode 2 assets.

So yeah, without adding it with a mod the gnome model doesn't exist for hl2 or ep1.
En son Yzal tarafından düzenlendi; 24 Kas 2024 @ 15:05
İlk olarak Yzal tarafından gönderildi:
They way assets work in HL2 + episodes is like this:
hl2 can only access hl2 assets.
Episode 1 can access hl2 and Episode 1 assets.
Episode 2 can access hl2, Episode 1 and Episode 2 assets.

So yeah, without adding it with a mod the gnome model doesn't exist for hl2 or ep1.

Makes sense. From Hl2 and Ep1 perspective, you will never encounter the gnome so it would be useless to load the model and just take up resources
En son Internetuser (She/Her) tarafından düzenlendi; 24 Kas 2024 @ 15:07
İlk olarak Internetuser (She/Her) tarafından gönderildi:
Just uploaded a mod, should allow you to use the gnome model in Hl2 and Ep1 :D

https://steamcommunity.com/sharedfiles/filedetails/?id=3371602426

Remember to use prop_physics_create props_junk/gnome.mdl;ent_setname gnome
Thanks! You're awesome!!
İlk olarak Kazo tarafından gönderildi:
İlk olarak Internetuser (She/Her) tarafından gönderildi:
Just uploaded a mod, should allow you to use the gnome model in Hl2 and Ep1 :D

https://steamcommunity.com/sharedfiles/filedetails/?id=3371602426

Remember to use prop_physics_create props_junk/gnome.mdl;ent_setname gnome
Thanks! You're awesome!!

^_^
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13 yorumdan 1 ile 13 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 24 Kas 2024 @ 13:04
İleti: 13