Half-Life 2

Half-Life 2

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Kazo Nov 24, 2024 @ 1:04pm
anyway to spawn in the garden gnome in original half-life 2?
Curious since now that the games merged the gnome should be in the half-life 2 files.
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Showing 1-13 of 13 comments
In the console: sv_cheats 1 then prop_physics_create props_junk/gnome.mdl;ent_setname gnome

Seems to work fine in Episode 1 + Half Life 2
Kazo Nov 24, 2024 @ 1:58pm 
Originally posted by Internetuser (She/Her):
In the console: sv_cheats 1 then prop_physics_create props_junk/gnome.mdl;ent_setname gnome

Seems to work fine in Episode 1 + Half Life 2
didnt work
Originally posted by Kazo:
Originally posted by Internetuser (She/Her):
In the console: sv_cheats 1 then prop_physics_create props_junk/gnome.mdl;ent_setname gnome

Seems to work fine in Episode 1 + Half Life 2
didnt work

So I think that the command does work, however Hl2 doesn't have the model unless you subscribe to a gnome model replacement mod. It's not perfect (it won't be a gnome) but it should work if you enable a gnome model replacement such as this one: https://steamcommunity.com/sharedfiles/filedetails/?id=3368539081&searchtext=gnome

*Edit: Just disabled all my mods and it didn't work, then just enabled that mod and it seemed to work
Last edited by Internetuser (She/Her); Nov 24, 2024 @ 2:10pm
Working on a fix, will post something soon
halfmonkey Nov 24, 2024 @ 2:23pm 
This works without typing set sv_cheats 1!
That may be the issue some are having.
Edit: Just type "prop_physics_create props_junk/gnome.mdl;ent_setname gnome"
Last edited by halfmonkey; Nov 24, 2024 @ 2:23pm
Originally posted by halfmonkey:
This works without typing set sv_cheats 1!
That may be the issue some are having.
Edit: Just type "prop_physics_create props_junk/gnome.mdl;ent_setname gnome"

It seems like the command does work, but only if using a model replacement. Working on a fix that should allow the gnome to stay a gnome
halfmonkey Nov 24, 2024 @ 2:27pm 
Sorry. I misunderstood that the Op wants to spawn the gnome in the base game before Ep1.
Internetuser (She/Her) Nov 24, 2024 @ 2:53pm 
Just uploaded a mod, should allow you to use the gnome model in Hl2 and Ep1 :D

https://steamcommunity.com/sharedfiles/filedetails/?id=3371602426

Remember to use prop_physics_create props_junk/gnome.mdl;ent_setname gnome
Last edited by Internetuser (She/Her); Nov 24, 2024 @ 2:53pm
Yzal Nov 24, 2024 @ 3:03pm 
They way assets work in HL2 + episodes is like this:

-HL2 can only access HL2 assets.
-Episode 1 can access HL2 and Episode 1 assets.
-Episode 2 can access HL2, Episode 1 and Episode 2 assets.

So yeah, without adding it with a mod the gnome model doesn't exist for hl2 or ep1.
Last edited by Yzal; Nov 24, 2024 @ 3:05pm
Originally posted by Yzal:
They way assets work in HL2 + episodes is like this:
hl2 can only access hl2 assets.
Episode 1 can access hl2 and Episode 1 assets.
Episode 2 can access hl2, Episode 1 and Episode 2 assets.

So yeah, without adding it with a mod the gnome model doesn't exist for hl2 or ep1.

Makes sense. From Hl2 and Ep1 perspective, you will never encounter the gnome so it would be useless to load the model and just take up resources
Last edited by Internetuser (She/Her); Nov 24, 2024 @ 3:07pm
Kazo Nov 24, 2024 @ 6:02pm 
Originally posted by Internetuser (She/Her):
Just uploaded a mod, should allow you to use the gnome model in Hl2 and Ep1 :D

https://steamcommunity.com/sharedfiles/filedetails/?id=3371602426

Remember to use prop_physics_create props_junk/gnome.mdl;ent_setname gnome
Thanks! You're awesome!!
Originally posted by Kazo:
Originally posted by Internetuser (She/Her):
Just uploaded a mod, should allow you to use the gnome model in Hl2 and Ep1 :D

https://steamcommunity.com/sharedfiles/filedetails/?id=3371602426

Remember to use prop_physics_create props_junk/gnome.mdl;ent_setname gnome
Thanks! You're awesome!!

^_^
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Date Posted: Nov 24, 2024 @ 1:04pm
Posts: 13