Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I checked the commentaries of other chapters on youtube.
Somewhere after Sniper Alley in "Follow Freeman!", I guess the Dev Commentary enable flag just, becomes disable?
I can get the bubbles in sniper alley to re-enable, but commands don't enable any others, and occasionally they get re-disabled ('Commentary' and 'enable commentary' become 0, but even when they are 1 there's no commentary to be seen).
Which is a bummer because I'm really curious to hear the bubble that I am certain is in the Mission Impossible room (you know the one I mean)
I've been super impressed by how much love every single map in the game has been getting so far with regards to commentary nodes, but it feels like they run out of steam in the city rebellion chapters.
That's mostly understandable, because the lion's share of the gameplay stuff has already been mentioned by then. Still, especially in the museum it feels like there's a lot of stuff they could have talked about. Would have been cool to get some information about how they iterated on that entire section.
However the next node (on the roof next to the suppression device) was off as well, so I had to type ''Commentary 1'' in console to make it (and subsequent nodes in the courtyard with the striders) appear as well. However, by the time I got to the node in ''Our Benefactors'' it had disappeared again.
But by then you can just start new game again on that chapter with nodes on and it seems to work again.
And yeah, a lot of messy and inefficient workarounds for something I hope gets fixed soon. Kind of ruined the pace of my evening.
Doing it this way doesn't seem to let it break again and I was able to continue and finish the game without further problems