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Báo cáo lỗi dịch thuật
ok, for some reason I thought cubemaps don't work on water. But it makes sense. Thanks.
Simple
The World
Everything
(May not be exactly that as I'm roughly translating to english since my game isn't in this language)
If I'm not mistaken, "World" would reflect only the geometry and some non-physical objects, while "All" also includes props and various physical objects.
I don't remember what "Simple" reflects, but I suppose it is a very limited version of "World".
Anyway, for a long time, the default option was "The World". But since 20th Anniversary update, "Everything" is now the default reflection setting.
I commented here because I was looking for an actual source for this, because "I remember a video I was 7 years ago talk about this" is NOT a good enough source.
I was mistaken. Maybe there is something else about HL2 that had this done for SOME reflections, but the Source Engine just does Real Time Reflections by "re-rendering with a camera *from the water's POV* to make real time reflections (for better & worse, sometime something may become invisible from a certain position)".
Source:
https://youtu.be/haEnMYAL-ho
"Extreme" example of what can be done:
https://youtu.be/PhVdu8lBqyM
IIRC, they talk about it in a Commentary node near the start of Lost Coast.