Half-Life 2

Half-Life 2

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NeroDivergent Aug 11, 2024 @ 8:17pm
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Does this game even have a story?
there are no cutscenes or anything and its pretty random the entire time.
any way to understand the story without reading a thousand wikipedia articles?
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Raterix Aug 11, 2024 @ 8:29pm 
By listening to what the characters say
You may want to turn your system volume up if you are unable to hear what they are saying, or you may need to replace your audio setup
NeroDivergent Aug 11, 2024 @ 8:42pm 
Originally posted by Raterix:
By listening to what the characters say
You may want to turn your system volume up if you are unable to hear what they are saying, or you may need to replace your audio setup
not even gunna bother with this game if its gunna be boring like that. the recent god of war games give us what us gamers really want these days, valve could take some notes.
littleb91011 Aug 11, 2024 @ 9:13pm 
nerodivergent shut the hell up you no idea what you are talking about so please SHUT THE ♥♥♥♥♥♥ UP!!!
Lunar Rover Aug 11, 2024 @ 9:17pm 
Are you trolling?
NeroDivergent Aug 11, 2024 @ 10:24pm 
Originally posted by littleb91011:
nerodivergent shut the hell up you no idea what you are talking about so please SHUT THE ♥♥♥♥♥♥ UP!!!
dont yell at me please. if you have an ansawer to the question please reply then.
JamesTDG Aug 11, 2024 @ 11:41pm 
The game uses visual communication to tell the story, you just need to look deeper within to notice it on your own, from small, subtle things like the cremator head in a jar, and the newspapers telling the tale of the 7 hours war, to the red letter day and the battle of the citadel. So long as you keep your eyes peeled, you can learn a lot about the Half Life universe, or you can spend hours analyzing the research of dedicated fans.
JamesTDG Aug 11, 2024 @ 11:43pm 
Originally posted by Raterix:
By listening to what the characters say
You may want to turn your system volume up if you are unable to hear what they are saying, or you may need to replace your audio setup
Alternatively, turn on subtitles! I frequently use them in the games I play. They offer up a nice tool to focus on your environment and pick up on stuff you can miss.
NeroDivergent Aug 11, 2024 @ 11:49pm 
Originally posted by JamesTDG:
The game uses visual communication to tell the story, you just need to look deeper within to notice it on your own, from small, subtle things like the cremator head in a jar, and the newspapers telling the tale of the 7 hours war, to the red letter day and the battle of the citadel. So long as you keep your eyes peeled, you can learn a lot about the Half Life universe, or you can spend hours analyzing the research of dedicated fans.
digesting the story the way valve or hidden path i think? made the game is very difficult and confusing and not to mention once you get to certain areas there is no explaination that you can even pick up objects.
JamesTDG Aug 12, 2024 @ 12:04am 
2
Originally posted by NeroDivergent:
Originally posted by Raterix:
By listening to what the characters say
You may want to turn your system volume up if you are unable to hear what they are saying, or you may need to replace your audio setup
not even gunna bother with this game if its gunna be boring like that. the recent god of war games give us what us gamers really want these days, valve could take some notes.
Please keep in mind Half Life 2 turns 20 this November. The franchise was the forefront of storywriting back when it was fresh, and additionally, HL1 (1998) PREDATES the GoW franchise (2005) by 7 years, and HL2 (2004) predates it by 1 year.

For comparison, by the time the first God of War released on PS2, we had 5 original installments (1, Blue Shift, Opposing Force, Decay (Which released on PS2 BTW!), 2), and 3 side entries (1 Source, HL2 Deathmatch, Lost Coast) release for the Half Life franchise.

Now then, I am gonna take a more in-depth look, because I know you aren't referring to the OG god of war, I played it and the story was not as in-depth as the one I expect you are speaking off, GoW (2018). God of War 2018 uses a strictly entirely different storytelling method than HL2, wherein while Gordon may have been a driving force, he is not the sole thing driving the story (environmental storytelling), unlike Kratos and his son solely driving the narrative forward.

Just remember, cutscenes aren't neccessarily the best way to help push the story of a game forward, look at Half Life's grandfather, Doom. Even now with 2016 and Eternal, the story hinges on what you see in your environment, rather than locking you into a mini movie every few minutes. These stories work best as something that keeps you within the action for as long as possible.


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tl;dr cutscenes not needed, half life 2 predates god of war, there is lore, you just need to be patient and look rather than be spoon-fed it.
JamesTDG Aug 12, 2024 @ 12:20am 
Originally posted by NeroDivergent:
Originally posted by JamesTDG:
The game uses visual communication to tell the story, you just need to look deeper within to notice it on your own, from small, subtle things like the cremator head in a jar, and the newspapers telling the tale of the 7 hours war, to the red letter day and the battle of the citadel. So long as you keep your eyes peeled, you can learn a lot about the Half Life universe, or you can spend hours analyzing the research of dedicated fans.
digesting the story the way valve or hidden path i think? made the game is very difficult and confusing and not to mention once you get to certain areas there is no explaination that you can even pick up objects.
*sighs*
1. Pick up the can (Game literally gives you a tooltip to use E to pick up the can)
2. Escaping Barney's closet
3. Dr. Kleiner's lab:
| There is a mini teleporter you can play with
| To fix the main teleporter, you need to pick up a plug
4. EVERY feature involving the gravity gun
5. An achievement in the game literally centered around beating Ravenholm with only the gravity gun
6. The fact that you can throw back grenades

There's absolutely more I can list here, like turrets or the antlion section, but I want to keep it brief
JD Vance Aug 12, 2024 @ 4:44am 
2
This game is a spinoff to the Skibidi Toilet animated series, if you want to really understand the lore I'd recommend you to watch it
SlasH Aug 12, 2024 @ 5:48am 
Originally posted by NeroDivergent:
the recent god of war games give us what us gamers really want these days, valve could take some notes.
Maybe what you want, but I don't. In fact I find GoW rather boring. But hey, different people with different taste :steammocking:
Last edited by SlasH; Aug 12, 2024 @ 5:51am
obiwancanblowme Aug 12, 2024 @ 5:30pm 
Originally posted by NeroDivergent:
there are no cutscenes or anything and its pretty random the entire time.
any way to understand the story without reading a thousand wikipedia articles?
rage bait af lmfaooo
NeroDivergent Aug 12, 2024 @ 7:10pm 
Originally posted by zubotschist:
This game is a spinoff to the Skibidi Toilet animated series, if you want to really understand the lore I'd recommend you to watch it
that makes sense cuz it feels and looks kinda like that game too.
Ghidrah1 Aug 13, 2024 @ 7:43am 
Of course there's a story, and so obvious.
Freeman is brought back to wreck as much or the combine as possible on his way to black forest to help the scientists wreck the portal to prevent them from stripping the planet and enslaving mankind.
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Date Posted: Aug 11, 2024 @ 8:17pm
Posts: 218