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For comparison, by the time the first God of War released on PS2, we had 5 original installments (1, Blue Shift, Opposing Force, Decay (Which released on PS2 BTW!), 2), and 3 side entries (1 Source, HL2 Deathmatch, Lost Coast) release for the Half Life franchise.
Now then, I am gonna take a more in-depth look, because I know you aren't referring to the OG god of war, I played it and the story was not as in-depth as the one I expect you are speaking off, GoW (2018). God of War 2018 uses a strictly entirely different storytelling method than HL2, wherein while Gordon may have been a driving force, he is not the sole thing driving the story (environmental storytelling), unlike Kratos and his son solely driving the narrative forward.
Just remember, cutscenes aren't neccessarily the best way to help push the story of a game forward, look at Half Life's grandfather, Doom. Even now with 2016 and Eternal, the story hinges on what you see in your environment, rather than locking you into a mini movie every few minutes. These stories work best as something that keeps you within the action for as long as possible.
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tl;dr cutscenes not needed, half life 2 predates god of war, there is lore, you just need to be patient and look rather than be spoon-fed it.
1. Pick up the can (Game literally gives you a tooltip to use E to pick up the can)
2. Escaping Barney's closet
3. Dr. Kleiner's lab:
| There is a mini teleporter you can play with
| To fix the main teleporter, you need to pick up a plug
4. EVERY feature involving the gravity gun
5. An achievement in the game literally centered around beating Ravenholm with only the gravity gun
6. The fact that you can throw back grenades
There's absolutely more I can list here, like turrets or the antlion section, but I want to keep it brief
Freeman is brought back to wreck as much or the combine as possible on his way to black forest to help the scientists wreck the portal to prevent them from stripping the planet and enslaving mankind.