Half-Life 2

Half-Life 2

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Why Half-Life 3 is not being developed despite the leaks
Valve wouldn't release Half-Life 3 on Source 2 as it has already been showed off using Alyx and CS2. A game this huge would debut on a brand new engine. It might be Episode 3 though. One of the reasons why Half-Life 2 was successful was because it introduced the Source engine. If they are developing Half-Life 3 it is years and years away - maybe PS6 era - because Source 2 is still quite new.
Zuletzt bearbeitet von jambi; 11. Aug. 2024 um 9:37
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Valden21 11. Aug. 2024 um 11:37 
Or, and here's a thought, they ARE planning on releasing it but haven't done so yet because they want to get the bugs worked through BEFORE the game's released. Remember how long it took for Duke Nukem Forever to get released? Twelve years. Fact is, games take a long time to make.
Zuletzt bearbeitet von Valden21; 11. Aug. 2024 um 11:37
Rune 11. Aug. 2024 um 17:34 
Ursprünglich geschrieben von Valden21:
Or, and here's a thought, they ARE planning on releasing it but haven't done so yet because they want to get the bugs worked through BEFORE the game's released. Remember how long it took for Duke Nukem Forever to get released? Twelve years. Fact is, games take a long time to make.

Duke Nukem Forever? rofl my amigo. That game was hot trash.

However, other than that, I agree with your point. Half-Life needs to push something forward. In HL2 it was physics. I could see HL3 pushing fully destructible environments/buildings forward through a more realistic voxel system.
Zuletzt bearbeitet von Rune; 11. Aug. 2024 um 17:34
Ursprünglich geschrieben von ghøst:
Ursprünglich geschrieben von Valden21:
Or, and here's a thought, they ARE planning on releasing it but haven't done so yet because they want to get the bugs worked through BEFORE the game's released. Remember how long it took for Duke Nukem Forever to get released? Twelve years. Fact is, games take a long time to make.

Duke Nukem Forever? rofl my amigo. That game was hot trash.

However, other than that, I agree with your point. Half-Life needs to push something forward. In HL2 it was physics. I could see HL3 pushing fully destructible environments/buildings forward through a more realistic voxel system.
The main reason Forever failed was because it literally booted the original devs before their initial release window, look at Forever '01, it looks absolutely different (in a good way). I have money going that DNF release was made in only a few years at most.
jambi 12. Aug. 2024 um 11:02 
Ursprünglich geschrieben von ghøst:
Ursprünglich geschrieben von Valden21:
Or, and here's a thought, they ARE planning on releasing it but haven't done so yet because they want to get the bugs worked through BEFORE the game's released. Remember how long it took for Duke Nukem Forever to get released? Twelve years. Fact is, games take a long time to make.

Duke Nukem Forever? rofl my amigo. That game was hot trash.

However, other than that, I agree with your point. Half-Life needs to push something forward. In HL2 it was physics. I could see HL3 pushing fully destructible environments/buildings forward through a more realistic voxel system.

It is possible Valve are making Source 3/Half-Life 3 but realistically that must be 4+ years away if Source 2 is only a couple of years old.
SlasH 12. Aug. 2024 um 11:06 
If you see how much was 'squeezed' out of e.g. the first quake engine long after it's release, maybe Source 2 wouldn't be such a bad choice. But that's all pure speculation.
the only reason that episode 3 is cancelled was because of how limiting the source engine was to valve, and when they started working on half life 3 source 2 was still very buggy and a mess to work with. So I think now that the engine has proved that its capable of making games valve will def work on half life 3
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Geschrieben am: 11. Aug. 2024 um 9:36
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