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''Anticitizen One'' and ''Follow Freeman!'' both have minor problems with friendly NPC implementation, gamedesign flaws and overall pace slowdown. Same for chapter ''Entanglement''.
Game is still great, btw. Final chapters completely restore the whole experience.
Once you decide that Gordon has a job to do and "Juss gitter dun" becomes your motto you need to determine what IS and ISN'T an obstacle, What DOES and DOES NOT pose a threat, what IS
and IS NOT the fastest safest route between points A and B and what weps ARE the best tool for an event.
If you’re talking about striders, the first shots in any burst they fire don’t do any damage. They’re “warning shots” and they give you enough time to pop out of cover, shoot a rocket and hide again. Which isn’t fun at all, but also isn’t hard.