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some making-of about hl:a also spoke of the "wilderness": an era where devs were so scattered on their own little projects, that no new game really shaped up at valve for years.
there is no 3 in valve
there will be no half life 3 or portal 3
or it was hl:a all along, post-credit scene be damned
Killing Eli was one of their biggest mistakes they made and it caused problems with the writing direction cause up untill that point the drive behind everything was "meet up with ELI" "Save ELI from the prison" "get out city 17 and reach white Forrest to meet up with eli with the combine portal code"
with so meany diffrent ideas falling off deciding to make another episode or make a sequel etc at one point they almost had a hl3 but it ended up so horrendus that it got scrapped all together
HL ALYX works as a fixing point behind that
top it off in the background during HL3 Development they were focused with other things like Source 2 VR Dota 2 CS:GO (updating game to keep mainstream etc) even the steam deck
HL3 fell off their priorities and the complications behind the game just made the game go nowhere