Half-Life 2

Half-Life 2

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Daryl Oct 22, 2022 @ 5:31am
running does not work
i tried to rebind my keys but i still cant run
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Showing 1-7 of 7 comments
kotenok2000 Oct 22, 2022 @ 4:44pm 
Gordon is weak and needs HEV suit assistance to run.
Daryl Oct 24, 2022 @ 10:22pm 
So you can't run in the beginning od the game?
BurningCakeDoesAche Oct 24, 2022 @ 11:02pm 
No, you can see that the stamina bar comes from "auxiliary power". Which is pretty dumb but that's how it is
JM761 Oct 25, 2022 @ 9:32pm 
I'm having this same issue only when using an Xbox Series X controller. On my Steam Deck, sprint works just fine. Any ideas?
Boreout [Aut] Nov 2, 2022 @ 1:45pm 
Originally posted by JM761:
I'm having this same issue only when using an Xbox Series X controller. On my Steam Deck, sprint works just fine. Any ideas?


HL2 works with steam api now which uses ingamecommands und multiple actionsets.´

I had the same problem with my steam controller, maybe it was fixed in the meantime, if not try my workaround:

You can try to set the button you use for running to "keyboard shift" instead of "run" command.
Manage game -> controllerconfiguration -> in game controlls -> legacy keys and use the normal "shift" button.
JM761 Nov 3, 2022 @ 3:48pm 
Originally posted by Boreout Aut:
Originally posted by JM761:
I'm having this same issue only when using an Xbox Series X controller. On my Steam Deck, sprint works just fine. Any ideas?


HL2 works with steam api now which uses ingamecommands und multiple actionsets.´

I had the same problem with my steam controller, maybe it was fixed in the meantime, if not try my workaround:

You can try to set the button you use for running to "keyboard shift" instead of "run" command.
Manage game -> controllerconfiguration -> in game controlls -> legacy keys and use the normal "shift" button.

Thank you, this made some progress. I mapped the shift key to my controller instead of the "sprint" function and now sprinting DOES work. However, oddly enough, while I'm sprinting if I do ANY other action, including moving the right joystick for camera control, it cancels out the sprint. The only thing I can do while sprinting that doesn't cancel it is operate the left joystick which is for movement. This is at least good enough to be playable now.

I tried tinkering with it more in Steam Input, and I even turned off the "interruptable" setting thinking it would prevent other buttons from canceling it, but no luck.
Boreout [Aut] Nov 3, 2022 @ 6:21pm 
That is quite odd.
"Sprint" api function seems to work on box my wired el cheapo xbox360 and my steam controller. i guess they fixed it at least it works on my end now.
I havent encountered any interruptions of "sprint" due to moving mouse ,reloading or anything else.
Only when my suit energy goes zero or i let lose of my left stick , i have to press the button again, it works rather fine now.

"Shift" for sprinting is a bit more cumbersome as you need to hold it down.

Maybe an update fixed the api sprint function.

Some other things: -Verify integrity of game files
-use the official standard controlls (should be the third in the list of
officals profiles)
-exec 360controller in the console (this might also enable rumble)

Maybe something interesting if you want to use the new HL2 gamepaui.
I looks rather neat and makes itz easier to navigatew the menus:

The gamepad UI is enabled by default on Steam Deck, and can also be enabled on any platform by passing -gamepadui in the launch options.
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Date Posted: Oct 22, 2022 @ 5:31am
Posts: 7