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It's not even just about looping music, you can do much more with in game music than that.
Remember Me is a good example of adaptive music that changes based on the player's inputs. If you hit combos and kill enemies, the intensity increases and new instruments are added in etc but if you get hit or run away then the intensity decreases and instruments are removed. Here are a few examples:
https://www.youtube.com/watch?v=fp3-ox3kcXA
https://www.youtube.com/watch?v=GDVWWtYOkCo
This can make gameplay more interesting since it's as if there was a composer behind the scenes that is creating and playing the music in real time as you play, reacting to what you do and to what happens in the game's world.
Complete pre recorded tracks are important for scripted scenes of course, but you can't script a fight or exploration scene in a game since the player has the freedom of control in their hands. That's why adaptive music a great tool at enhancing a game's soundtrack.
Whether or not game X or game Y has the better soundtrack is a matter of opinion though. Deus Ex Human Revolution also has it's memorable moments like entering the LIMB clinic for the first time or the opening scene when you reach Hengsha. Both scenes have the perfect music to accompany them and make them memorable. DX:HR is one of the most atmospheric games of this decade and the soundtrack gives a huge part of that for a reason. You might prefer Half LIfe 2's soundtrack but that doesn't necessarily mean that Deus Ex's music is joke tier.
https://youtu.be/N9o6MgSt55o
Remember Me looks awesome
True, it doesn't always have the most powerful effect because of player's freedom to move around and not pay attention to what the game intends, but that's not really a flaw, it's more of a uh... a thing.
https://www.youtube.com/watch?v=yLd5wmBNCBM
It's just a shame that Half Life doesn't have anything like this, or at least just looping music for the action scenes. But even so the tracks still manage to be memorable so I guess that's a win for HL I distinctly remember 3 scenes that I didn't forget about even a decade after. When you return to Kleiner's lab and Lab Practicum starts to play. Such a peaceful moment, it's a "calm before (and after?) the storm" type of moment. Second when you leave Ravenholm and Ghost Particle is playing and third when in Episode one you overlook a ruined section of the Citadel. During that scene "Eine Kleiner Elevatormuzik" plays. Great name.
As for Remember Me, the soundtrack is cool it just... has... other shortcomings :D
The gameplay is a bit mediocre but it's worth checking out for the soundtrack. It combines orchestral tracks with electronic elements and "glitches" in a unique way
https://www.youtube.com/watch?v=B4qJbEowe_s
the music in those games are fine
yeah i love it