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Also being thrown into a new world at the start without knowing what's going on is intentional, the game wants you to be as confused as Gordon realistically is so that you can piece things together as you go.
Not sure how you confused the Combine with the US marines though. XD
Exactly, the whole point of the unique storytelling in the Half Life series is that it avoids overt exposition, rather blending much of the story into the world around you.
And yeah seriously I don't get how you could have thought the Combine were just some continuation of Earth governments, especially since the newspaper corkboard in Eli's lab makes it blatantly obvious that Earth was invaded by the Combine.
Unless, as Soverign suggests, you failed to actually look at the world around you in-game.
That, along with the alien creatures that are clearly not just wildlife (Strider, Dropship, Gunship)
Certainly some parts of HL2 are intense, but there are other parts that allow you to take your time, such as the Coast chapters, Ravenholm, and parts of Route Kanal and Water Hazard.
And most of the puzzles are built in there expressly for the reason of giving the player a break from constant combat.
And there is ZERO action or combat in Eli's Lab, you are even given a little time to explore the lab at your leasure, plenty of time to have seen that corkboard with newspaper clipings which should have explained to you that the Combine are not from Earth.
There is almost no exposition in either HL1 or 2 and that's the point, you need to actually pay attention to know what's going on. It's a far more immersive way of storytelling then lot's of inorganic exposition.
Not sure what you mean about it being too large or rushed, It's a pretty linear game and was in development for around 6 years.
There is exposition, but there isn't a ton of overt exposition, things such as cutscenes, narration etc.
Having No Exposition would mean the game telling you basically nothing at all, which of course HL absolutely does not do.
And yes, Half Life 2 did take about six years to make. In fact huge changes were made to it in the 1.5 years between it's unveiling and it's release. It went through a long and varied development cycle. The Raising the Bar book really shows all the different ideas and things that were considered and thrown out. They really put tons of effort into HL2, making it the exact opposite of a rushed game.
However, Xen in Half Life 1 was sort of rushed, that is certain.
My apoligies, but I just do not understand how you could have come to that conclusion. There are significant portions that are just not like that. The best examples are the Coast chapters and Ravenholm.
What you describe can very much be attributed to the early chapters (Point Insertion, A Red Letter Day, Route Kanal, Water Hazard) but that is only the first 1/3 or so of the game.
Everything you need to know is blatantly obvious or just told to the player, just like in HL1. Most of the finer details aren't even hard to find, I found most of them on my first plathrough and I was only 10 at the time.
I'm sorry mate but if I could figure all this out as a dumb child then you should to. This is on you, not the game.
P.S. Oh and it's "Xen", not "Zen".
It seems this has turned from a good natured debate into you just going "NO, YOUR WRONG, I'M RIGHT!"
If you didn't want your opinion challenged then why did you post this and ask for our thoughts in the first place?
Anyway what else more do I need to back up my claim? I fully understood HL2’s story just fine without needing some kind of analysis video to explain it to me and in the last 14 years I’ve never met anyone who couldn’t say the same.
Seriously how can it be the games fault that you didn’t realize this:
https://pre00.deviantart.net/62f1/th/pre/i/2016/034/e/b/half_life_strider_by_plumporange-d9qccrr.jpg
was an alien rather then a member of the US marine corps?