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alternate realities are all nice and dandy but in the end they only exist in your head, and nothing says they would have been even close to the exact same in an actual reality.
the best favor you could do yourself imo -if and only if you deem that so-called art important, that is- would be develop game making competences, then join the existing myriad of existing beta recreations which strive to not fall into that damn war memorial the hl2 beta niche has been for decades. people wanting to do the allegedly right justice will have to do so by themselves in the end.
plus i say that because if you succeed, i might have to play another gud free beta mod
The thing about Half Life 2: Beta was that it was more natural, more thematically appriopriate. Nothing ever goes well in life, everything ♥♥♥♥♥♥♥ sucks. If there is a war, people go die in it, and then it ends, and the one's who are left alive are way too busy rebuilding what they had lost to even think about it.
Half Life 2 is a typical gaming... Well, more like modern media propaganda where killing is fun. In Beta killing was ominous, mysterious, evil... You didn't even know what you were killing. Combine was infinite, and sometimes they even just had old military of Earth be the very guys you had to kill.
And you walked around this desolate place that even if you took back, would never be habitable for hundreds of years to come, if ever.
And in Half Life 2... Yes, you have overexploitation, yes, you have prisons, but only one for some reason, you have the Citadel and the destroyed city. But then you somehow make things work?
How?
How's that possible?
How can so much evil be undone.
The answer, it can't.
Half Life 2: Beta universe was ♥♥♥♥♥♥.
The same way our universe is.
And that was so genius about it.
There's also the fact that people enjoy mediocrity, they grow up with things that are too bland to be offensive and then get used to them and avoid new things because humans fear change, why bother with something you might not like when you can enjoy the mediocre crap you already know you love. You can see this when it comes to popular music, movies, tv shows, etc.
HL2 beta was simply too artsy for the average normie to enjoy, too gloomy, too weird, etc. Aside from what the public would think, I also feel like the ideas were too ambitious for the tech at the time, the toxic smog like air would have been hard to pull off in 2004, same for the big open wasteland environments.
And yes, I absolutely agree with you. Focus groups can help decide whether a mediocre product is actually bad, but it's hard to really underline how good a thing can be, if it is too exotic to be understood in seconds after being played.
Dark Souls took many years before it properly sold with the public and then it initiated a whole trend of difficult, ominous ♥♥♥♥♥♥♥♥ games that everyone in modern times... Well... At least a noticeable chunk of people loves.
Valve did make a new kind of game with Half Life 2. It wasn't wholy stupidly stream-lined. But the overall cheeriness of it, and the cheeky action sequences, and the fact that this city... This world which had suffered a complete existential meltdown is still somehow hanging about in positive attitudes is ridiculous to me.
Personally I've always scoffed at the idea people think that the game would have been better if it used more "beta" ideas. It just seems very arrogant for some internet randoms to think they know better then the actual creators, who made these ideas and worked with for years before needing to cut them, not an easy thing to do.
P.S: you used "literally" when you meant "figuratively".
If you say so...
Very well.
https://valvearchive.com/archive/Half-Life/Half-Life%202/Guides/Prima/Half-Life%202%20Raising%20The%20Bar/Half-Life%202%20-%20Raising%20the%20Bar.pdf
Listening to the dev commentary in Lost Coast, Ep1 and Ep2 is also worth doing.