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Dota 2 peaks at 600K players daily, CSGO at 900K, and even if they can be considered 'finished' (this doesn't really make much sense, but anyways), no single player game will ever achieve such numbers (certainly not years after its initial release, and not at this time), and Gabe understands that.
The oddest thing, though, is that it doesn't seem like they care too much even about Dota/CS:GO and certainly not TF2 which has been struggling with disruptive bots for years now.
I'd say they simply aren't interested in anything old now.
They care about VR, they care about VR so much that they spent a decade innovating the technology and another half a decade trying to make the best VR game they can. HLA started development before the Index was a thing, it started development before even the Vive was a thing. They made the game for an industry that didn't even exist. Not exactly the best move for a company that wants money. If they would care about money they would just make a normal Half-Life game, but they didn't.
They didn't make Half-Life 3 because they couldn't. They tried for a decade but they could never get the project off the ground. There was no one telling them to make it. Valve doesn't work like a normal game company. There are no dedicated teams, no deadlines. Everyone works on whatever they want to work on, which has it's pros and cons.
The con is that projects never get finished, because a lot of people have to be interested in a specific project for it to take off. And if they have any creative disagreements that usually means that the project is falling apart.
The pro is that whenever they do finish something, it's a masterpiece, because they put their souls and hearts into it, it was a project they were truly passionate about.
There are few exceptions to this. Artifact was an honest mistake. It was a legitimate attempt at making a card game. They even had the guy who created Magic The Gathering involved. But they failed. They thought that they made something good and that they could put their name on anything and it would be successful, but they were wrong. But they did try to fix it, they immediately started working on Artifact 2.0. They realized they made a mistake and they were ashamed of it.
Most of the stuff I'm saying is probably new to you, and you have a hard time believing it. And I get, most of the gaming industry is like this. They only care about money. They make anti-consumer decisions and overwork their workers to make ♥♥♥♥♥♥ games that make millions. Valve might seem like this from the outside, but they are not like that. They have their own problems, but greed is not one of them. Valve has a hard time communicating, they actually don't have a PR department. They barely ever communicate, so people make wrong assumptions about them.
People respect Valve because they care. They care about the games they make and they care about the people who play them. Even if they have a hard time communicating this.
I lost hope that they will make another good singleplayer game.