Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also yes that is an episodic function in gmod
Ever played HL2 all the way?
Well not FUNCTIONING ones. Also your not contributing anything here your just saying you saw the stalker in HL2
"The Half-Life 2 stalker model does not have a ragdoll - when one dies, the game crashes! Make sure the player cannot kill any stalkers in your HL2 map. This problem was fixed with the release of Episodes 1 and 2 (Source 2006). This was also fixed in the Orange Box update of Half-Life 2 although the ragdoll physics are extremely broken"
"Half Life 2 npc_stalker(s) do not have a functioning hostile flag"
Im asking how to get an episodic stalker use its laser and be hostile.