Half-Life 2

Half-Life 2

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King4alife Dec 22, 2019 @ 6:02pm
Anyone know how to get the Stalkers in HL2 to be hostile and use lasers in hammer?
Yeah i just wanna know how. yes i know the npc relationship thing but it doesn't work for me do much. Also in my mod i can only have one stalker per map so i cant kill one in front of it to trigger it or something.
Originally posted by MeowDread:
Originally posted by King4alife:
Originally posted by TangoDom:
HL2 DOES have stalkers, its on the stalker pod ride before the chapter "Dark energy"

Ever played HL2 all the way?

Im asking how to get an episodic stalker use its laser and be hostile.
Make a map on episode 1 or 2, thats all i can think off, or you can maybe copy the assets and code from the episodic strider and use that instead of HL2 strider
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Showing 1-9 of 9 comments
MeowDread Dec 23, 2019 @ 11:10am 
why only one stalker
King4alife Dec 23, 2019 @ 3:12pm 
Originally posted by TangoDom:
why only one stalker
not that important since that only applies to garry's mod i believe it triggers one when you kill one in front of it.
MeowDread Dec 23, 2019 @ 3:14pm 
Originally posted by King4alife:
Originally posted by TangoDom:
why only one stalker
not that important since that only applies to garry's mod i believe it triggers one when you kill one in front of it.
pretty sure it also works in HL2
King4alife Dec 23, 2019 @ 3:17pm 
Originally posted by TangoDom:
Originally posted by King4alife:
not that important since that only applies to garry's mod i believe it triggers one when you kill one in front of it.
pretty sure it also works in HL2
HL2 Doesnt have stalkers....
Also yes that is an episodic function in gmod
MeowDread Dec 23, 2019 @ 3:23pm 
Originally posted by King4alife:
Originally posted by TangoDom:
pretty sure it also works in HL2
HL2 Doesnt have stalkers....
Also yes that is an episodic function in gmod
HL2 DOES have stalkers, its on the stalker pod ride before the chapter "Dark energy"

Ever played HL2 all the way?
King4alife Dec 23, 2019 @ 3:27pm 
Originally posted by TangoDom:
Originally posted by King4alife:
HL2 Doesnt have stalkers....
Also yes that is an episodic function in gmod
HL2 DOES have stalkers, its on the stalker pod ride before the chapter "Dark energy"

Ever played HL2 all the way?

Well not FUNCTIONING ones. Also your not contributing anything here your just saying you saw the stalker in HL2

"The Half-Life 2 stalker model does not have a ragdoll - when one dies, the game crashes! Make sure the player cannot kill any stalkers in your HL2 map. This problem was fixed with the release of Episodes 1 and 2 (Source 2006). This was also fixed in the Orange Box update of Half-Life 2 although the ragdoll physics are extremely broken"

"Half Life 2 npc_stalker(s) do not have a functioning hostile flag"
King4alife Dec 23, 2019 @ 3:28pm 
Originally posted by TangoDom:
Originally posted by King4alife:
HL2 Doesnt have stalkers....
Also yes that is an episodic function in gmod
HL2 DOES have stalkers, its on the stalker pod ride before the chapter "Dark energy"

Ever played HL2 all the way?

Im asking how to get an episodic stalker use its laser and be hostile.
The author of this thread has indicated that this post answers the original topic.
MeowDread Dec 23, 2019 @ 3:32pm 
Originally posted by King4alife:
Originally posted by TangoDom:
HL2 DOES have stalkers, its on the stalker pod ride before the chapter "Dark energy"

Ever played HL2 all the way?

Im asking how to get an episodic stalker use its laser and be hostile.
Make a map on episode 1 or 2, thats all i can think off, or you can maybe copy the assets and code from the episodic strider and use that instead of HL2 strider
King4alife Dec 23, 2019 @ 3:33pm 
Originally posted by TangoDom:
Originally posted by King4alife:

Im asking how to get an episodic stalker use its laser and be hostile.
Make a map on episode 1 or 2, thats all i can think off, or you can maybe copy the assets and code from the episodic strider and use that instead of HL2 strider
Yeah i think im close to the solution ive mounted hl2 e1 and im messing around on the hammer entities for it. I think i can mark this as a solution.
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Date Posted: Dec 22, 2019 @ 6:02pm
Posts: 9