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I have the exact same problem. have you found a solution yet?
I did some research, and it seems that the relationship situation between turrets and allied npcs is... "Hardwired"
So The only thing I can help you with is spawning a turret that doesn't "pause" the game or create fear among citizens.
ent_create npc_turret_floor spawnflags 512
This will spawn a modified turret from the ones featured in Half Life 2 Episode 2, this is supposed to work in all games since the last HL2E2 patch (According to valve software).
Tell me if this helped you.
EDIT: Like all turrets, when spawned it appears in a state of "stasis" so you may have to use "ent_fire !picker enable" for it to start working.