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objectively yes, you've clearly never played the original build if you disagree. ragdolls simply fall limp when they die which looks like trash.
or i'll do it for you
https://www.youtube.com/watch?v=mPMb11Lj0vU&feature=youtu.be
My point is whatever the age or number of updates HL had or didn’t have up to 2016, the version of it I played provided no discernable improvements in the physics over HL2 or its update, nothing that made me come close to thinking wow what the hell happened to HL2, HL1 is definitely superior to mediocre “IT”.
P.S. And after watching the minvid I still don't see you point, you're really stretching it.
They tend to fling about most of the time, sometimes even landing in some pretty damn funny positions.
from 0:54 onward you can see how awkward the limbs look on the ragdolls on every death except second to last, both how they fall and how they lie, they are not as intended and look quite bad once you start to notice them
that's not how they were intended to work, they were originally quite realistic as opposed to acting like they have unrealistic limb spasms after getting shot down, though they of course still went flying with explosions/shotgun/magnum as they do now but they had non-broken effects for regular guns that made it feel more like you were shooting them as opposed to giving them a heart attack
right
If you want I could ask the Update dev if he could somehow "fix" this in the next version of Update for you.
P.S: What was that weird power tool sound drowning out your video?
also the music is sargeist - a spell to awaken the temple
okay but disregarding this the point is that updates to the engine ♥♥♥♥♥♥ with the physics and the target actually reacting to getting shot is objectively superior to limply falling and wildly flailing limbs with legs almost always ending backwards for some reason, thus trying to argue the current effect is better makes little sense because it's unintentional assuming you are attempting to argue this
i tried importing the .phy file from the 2004 build and it had no effect, sad. however it does prove that these changes are due to unintended engine updates, as they have not touched the .phy file since 2004
in-depth comparison
Or this might be bad asset ports to Gmod.
playermodels for example Chell from portal, the limbs move in unnatural ways as a ragdoll Probably because the model was never meant to ragdoll in the first place, and only be the player model.