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As 9seed said they are seen making use of flares a few times but every time they do it's used to signal each other rather then as method of illumination, firing them onto the ground to signal attack/ambush or firing them into the air to signal nearby air units.
How does tossing a flare signal an attack any better than a non material wasting verbal equivalent of ATTACK!
As advanced as they are why isn’t the combine using, an aged, even at our current standards truncated comms? Psst, hey guys, everybody go on 3 ... ok?
While the event is fun for the player, the sponges planning the attack lack the logistical skills to pull it off
Also squad leaders use tracers to mark where they want their soldiers to fire and machine gunners use tracers to help "walk" targets. It is true you can see the general direction of where a tracer is coming from and then home in, but by that time you should be dead. Also I have heard Special Forces carry a few magazines of nothing but tracers, so when they are falling back it gives the illusion that there are a lot more soldiers firing bullets than just the few. As I recall a tracer is placed every three to five regular rounds. 30 rounds to a magazine of nothing but tracers equals how many soldiers firing... I suck at math, but I know for a fact seeing that many steady tracer rounds coming your way will make you think twice before chasing after someone else.
I have to think in my heart of hearts and I know my thinking is not always appreciated here, but the Overwatch has got to have nightvision in those goggles. They have to. It would be too stupid for them not too. Also the "loud" communication between soldiers and the deadline sound is odd for sure. I am not saying it has to be a whisper, but when you are many yards away, some times half way across open ground and can still hear regular chatter, that is just odd.
Also anyone else think that the City Scanner with it's hightech flight and seemingly independent movement, is a little old school with the whole camera flash and still picture and the torch light on the top? I mean drones to my knowledge today are not independent yet, but even they are equipped with “standard” video cameras and night vision. I mean I like the way the scanners are, but again from a sophisticated and highly technological stand point, that is down right backwards. But perhaps that is why they also deploy the actual shield scanner synths, but don't they use a flash as well, although not sure about the actual “eye” of the synth though.
The Combine radio chatter is their for the players benefit. Not only does it sound more dynamic and cool then if they were just mute most of the time it also allows an attentive player to predict their actions, rewarding the player for paying attention. If your paying attention you can tell things like when they've lost sight of you, when they're throwing grenades, when they're reloading, when they're the last in the squad etc. HL1 does the same with the HECU. Lastly, it ironically gives the illusion of greater tactical intelligence and makes them feel like actual soldiers that are making dynamic decisions rather then game enemies controlled by a simple AI program. Look at F.E.A.R 1 for a masterclass on this.
The scanner lights are once again mostly just there for aesthetics. It is also there as a subtle reinforcement of the game world's themes of oppression. The harsh, blinding light being flashed in your face without your permission the moment you step of the train and the way the drones are always watching and pestering the citizens is a good example of "show don't tell", showing us how little the Combine care about the citizens comfort as well as the surveillance state they've created.
Face it the cross talk no one but the combine should hear is for the benefit of the player that spends more time picking its nose, tweeting or posting a pouty selfie while kneeling in front of some androgynous boy band poster