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It also may need you to rename the files to match want would be the target Alex skin in the game instead of the given names in the CM2013 repository. Example using the Nataly Alex skin (\Repository\HL2\Aly5\V_NATALY_Alyx) Change the files from aly5 to alyx(insert all endings here such as alyx.dx80vtx and so on)
I havent personal done this hope it helps though.
"If, for whatever reason, you want to use Character Pimper with CM2013 MMod, open up gameinfo.txt of the game you're playing and remove this line :
game "|gameinfo_path|VPKs/CMModelOverrides_EP1_dir.vpk"
This is untested, but in theory it should allow Character Pimper to do its job."
I have already done this part. However, im not clear about the next step. Do i run the Character Pimper and install the models in my CM2013 folder? becasue I did this part and nothing. I'm not sure if there is a way but do I need to edit the Character Pimper to install files in the MMOD folder?
But hey man if it works post that ♥♥♥♥.
I uploaded this video: https://www.youtube.com/watch?v=9g4WW9uJ_9g
now if I could just do this with Mmod. :/
First things first - THANKS A LOT FOR THIS TUTORIAL!!
I managed to get most of the main character skins into the mmod, but I still can't get citizen skins and models to change. In the CM2013 pimper, there are some folders (Group01, Group02 etc) and all of them have the same model files inside, guess those are the ones I'm looking for. But when I try to insert them ANYWHERE in "custom" folder in mmod, they still look the same. I tried putting them right in the folder, or create a hl2 folder with "models" folder in it, where most of main character skins work, but these still don't. I'm desperate for help. TIA.
What did you copy where (which files and where from), please tell us in more detail. Even with hands nothing works, it gives an error or nothing changes, although Cinematic and MMod work well
A) in the custom folder for HL2MMod_Cinematic_HL2 create a folder called "1_cm_loosefiles"
B) Go to steamapps\common\cm2013\hl2\custom\1_cm_loosefiles (replace hl2 with episodic for episode 1, and ep2 for episode 2)
C) Grab the following folders and copy them to the folder you just created in HL2MMod_Cinematic_HL2
1. Materials
2. Models
3. Resource
4. Scenes (it's empty but I copied it just in case)
D) Enjoy the models you wanted
Do not copy over the Sound and Scripts files, as that will cause a CTD upon equipping the HEV suit with no .mdmp file created for tracing the cause of the crash (much to my frustration.) If you manage to get it working without the crash please post what you did to remedy the issue.
Repeat the same steps for HL2MMod_Cinematic_EP1 and HL2MMod_Cinematic_EP2.
Edit: No music is playing, currently trying to sort this out
Edit 2: Copied over sound files/scripts that wouldn't cause the HEV crash I mentioned, and I checked the console for when music cues would happen ingame to see if there were any error messages indicating that the music file was not found. As it turns out there are certain locations ingame where music would play in vanilla MMOD and HL2 (when you're introduced to the SMG for instance, metrocops rappelling in from above in the sewers towards the middle of route kanal) where music just no longer plays. And example of when music did play is during the chase in water hazard when the helicopter first starts dropping bombs.
Take the 2_CM_base_XXX.vpk files (including the dir file, as that is the directory that will allow you to access all the data contained within the 2_CM_base_XXX.vpks if you want to muck around with their contents) and copy them directly to the custom folder of the corresponding MMOD you're playing.
If you're using the Project HL2 addon for MMOD like me, I'm currently trying to fix the sound bleedthrough of the CM2013 weapons with the default HL2 weapon sounds (for instance, with the SMG and AR2 every few shots fired the CM2013 sound plays instead of the default sound). I'm going to try making a custom .vpk with the sounds that I want
Edit: Despite my best efforts, I am unable to fix the firing sound issues. I do not have the will to trial and error multiple VPK files (I have tried 6 different configurations) to find out what works.